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Forum Name Gameplay
Topic subjectTo get numbers back up, how about some changes???
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=26941
26941, To get numbers back up, how about some changes???
Posted by Funnyone on Wed 31-Dec-69 07:00 PM
1. Bash spammers/ Bearcharge spammers. Really, how is this fun? Being completely owned by someone bashing, or bearcharging is incredibly annoying. You'd think any race that has any kind of intelligence wouldn't get hit by a bash from a big, dumb, and very slow giant who's fully weighed down trying to bash them over and over.

2. Wand system. noone likes it, and the only successful mages who have it already know where ABS is located, and just destroy with it. I'd like to play one, but without ABS you know you dont have a chance.

3. Imm Interference. Some imms come at characters to much. Some give to much imm exp, and some dont give any. Some imms have problems with characters, and some dont. Some imms like to play as mobs, and come after people. I mean it's fun some of the time, but dang, just let people play the game.

4. Warriors/Assassins shouldn't have access to any kind of shield/aura prep. You have warriors that have so much on their aff screen it's unreal. THese are really the people who play the game for so long, so they just know about these sources. How can one compete with others who dont know of anything? WHy would a warrior drink a potion of shield/aura/stone skin when it's a spell given to magi. They are warriors, not magi. How about limiting their 'preps' they can get.

5. Evil Conjurers They are very hard to play, and their servitors attack them all the time. If your health goes to low you get attacked. If you flee to much, you get attacked. I've tried one of these, and also seen the frustration on others who've played them.
Without edge, how about just lowering the amount of times the evil conjurer gets attacked by their own servitor. Or, how about giving some of those edges to conjurers as a spell/skill. They are very powerful, but if you dont know wands/ABS, you get destroyed.

6. The New familiars are to powerful.

7. Crashing and disarming all the time. Is it suppose to go off this many times? Is this on purpose?

8. How about the IMMs seriously look down on all the hero level ganking that goes on? I mean taking stuff away if all they do is gank others down. Nothing like 4-on-1 or more.

9. How about Imperials gain some balls and actually log on when there isn't 4 others already logged on? The Dread Lord never logs on unless there are others to group with, like the Lich, Emperor, ect.. Do Imms look down on this at all?

10. Level 15-30 is probably the most fun when it comes to pking. But, once I get to level 30 or above, it just doesn't become fun anymore. I got bored with Udosa at 30, Koivu at Hero, ect... It's just a different kind of fighting. How about making hero level fighting as fun as it is level 30 and below.


End Note,

I'm sure I'll be made fun of for these ideas, or the thread will probably get deleted, because for some reason the imms have an attitude about me. The "playing field" needs to be equaled. The numbers in the game are down, and it's like noone wants to play. Someone said the average is down to 28 or something like that. I just think things need to change. it's a cool game to play, but I'd really want to play a mage, but without ABS, and alot of edge points to get the edges that will help a Transmuter become unstoppable, or help an evil servitor actually control his servitors, and not be attacked all the time. Exploring with every character is boring, and those who have played the game forever already know where wands are located, so dont have to explore like the rest. Exploring with a very fragile mage isn't fun. YOu explore, and then walk into a room you're not suppose to and you just get destroyed.

Things could change, that's all i'm saying. The game is awesome, but some things should change.
26991, I am willing to help recruit
Posted by Semaphore on Wed 31-Dec-69 07:00 PM
But two things I need to see; other players and immortals being constructive and looking for new players.

And a system that makes it as likely as possible that the hard won newbies will stay.
26951, re Wand system
Posted by Quixotic on Wed 31-Dec-69 07:00 PM
One good thing I've seen with the wand changes is that it was a targeted way to limit, without completely nerfing, transmuters and shapeshifters while largely leaving invokers and conjurers untouched.

I don't know if the data backs it up, but the mage class that was probably hurt the worst was antipaladins, whose offense-heavy skill set reminds me of orcs with wands.
26953, RE: Wand system
Posted by Auzaar on Wed 31-Dec-69 07:00 PM
I agree, but I don't think it leaves the other 2 untouched. In a nutshell:

- transmuters - makes them use their inherent spells more
- shifters - limits offense/air
- invokers - limits the 6 or 7 pathers
- conjurers - make them use archon and the evil equiv. servitors more
- AP - limits abs mages+warrior skills that can sleep+maledict

Of course, at hero, it's still really tough taking on villagers without abs. Hell, I've died to villagers with abs+stone skin+other DR so maybe it doesn't matter.
26946, RE: To get numbers back up, how about some changes???
Posted by jasmoo on Wed 31-Dec-69 07:00 PM
>1. Bash spammers/ Bearcharge spammers. Really, how is this
>fun? Being completely owned by someone bashing, or
>bearcharging is incredibly annoying. You'd think any race that
>has any kind of intelligence wouldn't get hit by a bash from a
>big, dumb, and very slow giant who's fully weighed down trying
>to bash them over and over.

More fun than hide + trashtalk.

>2. Wand system. noone likes it, and the only successful mages
>who have it already know where ABS is located, and just
>destroy with it. I'd like to play one, but without ABS you
>know you dont have a chance.

...

>3. Imm Interference. Some imms come at characters to much.
>Some give to much imm exp, and some dont give any. Some imms
>have problems with characters, and some dont. Some imms like
>to play as mobs, and come after people. I mean it's fun some
>of the time, but dang, just let people play the game.

Now how often do imms switch to mobs? And imms don't like you because you 'rp' your obnoxious self.

>4. Warriors/Assassins shouldn't have access to any kind of
>shield/aura prep. You have warriors that have so much on their
>aff screen it's unreal. THese are really the people who play
>the game for so long, so they just know about these sources.
>How can one compete with others who dont know of anything? WHy
>would a warrior drink a potion of shield/aura/stone skin when
>it's a spell given to magi. They are warriors, not magi. How
>about limiting their 'preps' they can get.

Aura and shield = 36% reduction. Yay. That must be ruining the game.. at hero levels.

>5. Evil Conjurers They are very hard to play, and their
>servitors attack them all the time. If your health goes to low
>you get attacked. If you flee to much, you get attacked. I've
>tried one of these, and also seen the frustration on others
>who've played them.
>Without edge, how about just lowering the amount of times the
>evil conjurer gets attacked by their own servitor. Or, how
>about giving some of those edges to conjurers as a
>spell/skill. They are very powerful, but if you dont know
>wands/ABS, you get destroyed.

Conjure devil. Look into it.

>6. The New familiars are to powerful.

Sure.

>7. Crashing and disarming all the time. Is it suppose to go
>off this many times? Is this on purpose?

Yeah this is totally overpowered and ruins my cf experience. How does this affect you lowbie pk tho?

>8. How about the IMMs seriously look down on all the hero
>level ganking that goes on? I mean taking stuff away if all
>they do is gank others down. Nothing like 4-on-1 or more.

If everything was 1v1 cf would be boring.

>9. How about Imperials gain some balls and actually log on
>when there isn't 4 others already logged on? The Dread Lord
>never logs on unless there are others to group with, like the
>Lich, Emperor, ect.. Do Imms look down on this at all?

4 others? Exaggerate much?

>10. Level 15-30 is probably the most fun when it comes to
>pking. But, once I get to level 30 or above, it just doesn't
>become fun anymore. I got bored with Udosa at 30, Koivu at
>Hero, ect... It's just a different kind of fighting. How about
>making hero level fighting as fun as it is level 30 and below.

Yeah it's awesome when you can just trip trip get all corpse. Can't argue that.

>End Note,
>
>I'm sure I'll be made fun of for these ideas, or the thread
>will probably get deleted, because for some reason the imms
>have an attitude about me. The "playing field" needs to be
>equaled. The numbers in the game are down, and it's like
>noone wants to play. Someone said the average is down to 28 or
>something like that. I just think things need to change.
>it's a cool game to play, but I'd really want to play a mage,
>but without ABS, and alot of edge points to get the edges that
>will help a Transmuter become unstoppable, or help an evil
>servitor actually control his servitors, and not be attacked
>all the time. Exploring with every character is boring, and
>those who have played the game forever already know where
>wands are located, so dont have to explore like the rest.
>Exploring with a very fragile mage isn't fun. YOu explore, and
>then walk into a room you're not suppose to and you just get
>destroyed.

ABS isn't that hard to find. You get edge points if you bother to write a role, explore and pk. PvE is an important part of the game.

>Things could change, that's all i'm saying. The game is
>awesome, but some things should change.
>

Yea but these are not the things that should change.
26945, You are just a stupid whiny bitch who does not know how to play ~
Posted by Ahtieli on Wed 31-Dec-69 07:00 PM
~
26944, RE: To get numbers back up, how about some changes???
Posted by Isildur on Wed 31-Dec-69 07:00 PM
>1. Bash spammers/ Bearcharge spammers. Really, how is this fun?

It's fun because a lot of time those are the only kills those classes get, and it makes up for the times they get destroyed by opponents they can't bash or bear charge.

Most people won't die to trip lag. Are you against any skill that have even a chance to temporarily permalag someone?

>2. Wand system. noone likes it, and the only successful mages
>who have it already know where ABS is located, and just
>destroy with it.

Couple thoughts here:

a. It's not the case that nobody likes it.
b. The people who "destroy" with wands would probably be killing lots of people even if sleeks didn't exist.

Wands don't make you hit harder. They don't make your spells more effective. They just make you harder to kill. I'm less likely to kill or make flee a mage who uses a/s/b for every fight. But he's not *that* much more likely to kill me than he would be without barrier, at least. Given the prevalence of non-sleek aura, and the fact that mages have built-in shield, we're really just talking about a lack of barrier.

>3. Imm Interference. Some imms come at characters to much.
>Some give to much imm exp, and some dont give any. Some imms
>have problems with characters, and some dont. Some imms like
>to play as mobs, and come after people. I mean it's fun some
>of the time, but dang, just let people play the game.

Are you seriously complaining about immteraction? I agree that staff equity with regard to imm xp and rewards is a good thing, but I don't think the current state of affairs is as unbalanced as you describe.

>4. Warriors/Assassins shouldn't have access to any kind of
>shield/aura prep. You have warriors that have so much on their
>aff screen it's unreal.

FWIW I rarely used aura/shield w/ my last assassin, and was moderately successful. The same argument applies as for mages.

Combined with the previous suggestion, it sounds like you want to downgrade warriors/assassins along with mages. Relatively speaking that amounts to an "upgrade" to communers and thieves/bards/rangers. Is that what you intended?

>5. Evil Conjurers They are very hard to play, and their
>servitors attack them all the time. If your health goes to low
>you get attacked. If you flee to much, you get attacked.

I'm with you on this one. But...why is it an issue? If you think evil conjurers are severely underpowered and disadvantaged then...don't play one? Problem solved.

>6. The New familiars are to powerful.

So roll a couple conjurers until you get one of the new allegedly overpowered ones and enjoy?

>7. Crashing and disarming all the time. Is it suppose to go
>off this many times? Is this on purpose?

It goes off less often now than it did before. And yes it sucks. It's pretty hard to fight someone with that legacy unless you have a noremove/nodisarm weapon or are immune to bash. Then again, if you're immune to bash or have a noremove/nodisarm weapon, or if you're a shifter, then it's not the most imposing legacy.

I tend to agree with you that it's slightly overpowered in its current incarnation, but it's not a huge deal. Either play a giant warrior with that legacy and live it up, or avoid the ones who have it unless you're prepared to counteract it.

>8. How about the IMMs seriously look down on all the hero
>level ganking that goes on? I mean taking stuff away if all
>they do is gank others down. Nothing like 4-on-1 or more.

Characters for whom extreme ganking is their only participation in PK are rarely rewarded, and are often given crap titles. They also often suck, which is why they're only running around as part of a 4-man gang, so when the rest of the gang isn't around they get destroyed.

Honestly, though, I don't see many characters (other than healers) who *only* run around in gangs.

>9. How about Imperials gain some balls and actually log on
>when there isn't 4 others already logged on? The Dread Lord
>never logs on unless there are others to group with, like the
>Lich, Emperor, ect.. Do Imms look down on this at all?

It doesn't help that..uh...there are time zone issues at play. Some of what seems like coordinated logins is probably due to that.

I see Tarleton on plenty w/o Ahtieli or Gzurweeg. Same for Obsoab and Ecekai. Glurgick too. Talund. For that matter I see Ahtieli on by himself sometimes.

Yes, imms do look down on coordinated logins. But they're hard to detect. When the staff collects sufficient evidence, they do give people warnings and eventually stronger punishments.

>10. Level 15-30 is probably the most fun when it comes to
>pking. But, once I get to level 30 or above, it just doesn't
>become fun anymore. I got bored with Udosa at 30, Koivu at
>Hero, ect... It's just a different kind of fighting. How about
>making hero level fighting as fun as it is level 30 and below.

How?
26943, RE: To get numbers back up, how about some changes???
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
There's more to the game than you understand, but you're never going to see the rest of it (or be able to constructively comment on it) if you serially roll characters with no discernable roleplay who lowbie PK (note, I don't have a problem with that particular piece of it without the rest of this sentence) and then delete when, god forbid, they actually lose a fight.

I mean, yeah, I bet imm involvement in the game or rewarding characters who are cool does seem like a bad thing when your good RP days are the ones where you're not going off on someone in an OOC rage.
26942, This looks like fun..
Posted by Java on Wed 31-Dec-69 07:00 PM
1. Those are the people that have fun from 'winning' a PK, rather than the actual fight of it. If that's what makes it fun for them, who are you to say that's wrong? There are easy ways to avoid those skills though. Find them out, and employ them.

2. Have you tried it? I've played 2 total hero-level mages in the last 5 years. My most recent one only knew a few 'old' locations. And I didn't have much trouble finding locations. I just went out and LOOKED.
It's tedious admittedly, but considering how powerful you become with the wands, it should not be easy.

3. It's not "Imm interference", it's "Imm interaction". I enjoy it. The VAST majority of the playerbase feels the same. A couple characters ago, I had an Imm become a mob and talk to me completely randomly. Absolutely no point to it whatsoever. But it was fun. I wish there was more of this, not less.

4. They have been limited, a LOT. Shield/aura are common warrior preps by any means. And they aren't that powerful, either. I'd say that for the vast majority of hero warrior fights, the only preps used are extremely basic (flight/enlarge/reduce/stoneskin). If you don't know how to acquire those, ask around. People will tell you.

5. I agree, except the ABS comment. Evil conjurers don't need ABS nearly as much as any other mage. Still.. I wouldn't want to play one.

6/7. Agreed

8. Sucks, but there's not much you can do. With a few exceptions, most of the time these gangs are moving from A to B and catch you along the way. Roving "kill anything that moves" PK gangs aren't very common, really. And if you see them, you usually have opportunity to escape.

9. The very question is flawed. And maybe that just happens to be their play time? Sometimes, group log ins is a complete coincidence. Sometimes not, granted. But the Imms do actively look for that kind of nonsense.

10. That's a personal preference thing. Some people like lowbie PK. Some people like hero PK. Personally, I find PK most fun at lvls 30-40, where people have most of their skills, but still are easier to find solo.



Basically, it seems like you want to be on a level playing field with the people that have played for 15 years. That is an unfair request. People have put the time and effort into learning these things about the game, they should be able to use this hard-earned knowledge.
26950, Agree with above.
Posted by WarMage on Wed 31-Dec-69 07:00 PM
I agree with what Java said, and....

How about the griefers out there that are bitching stfu and just play the game?

Do you realize how good that you have it here? You have a staff that is willing to work and change and modify things. They are constantly making updates and keeping up to date with what is going on. They deal with "ZOMG MEH NEWBIE BEADZ00RZ WE'RE STOLENS WHEN MEH FOUGHTS ERN GOT KILLEDS! BLARGH! ALL PEOPLE HERE'S ARE TEH BASTERDS!" comments. They also try to run quests and deal with all the IC prayers and situations as well as take the time to fine tune this game we have all come to love.

Sweeping changes to whole portions of the game will slow things down and lag things up and make it more difficult to play. Yelling at the IMMS and being a jackass to other players and IMPS because they aren't doing things your way will make it more difficult to play because your support staff (The IMMS) will go, "You know what? I wanted to log in today but it's just too much of a headache...that awesome coding thing that will be totally L337 I was working on can just sit for a bit. I have better stuff to do."

You want more people here? Talk to people about it. Put a link to the website in your e-mail signatures (non-professional e-mails of course). Vote, and vote like crazy. Once from home, and once from work when you get there. Just make it a habit when you go to the website....

Www.carrionfields.com
Home page loads.
Clicky all the vote options real quick. (since they are essentially one click to vote)
Then go on your merry way.

Buy the merchandise at the store and wear it to sports events and at the gym! I don't care what you do but changes, that are not -really-really-really- warranted are not necessary.

It will take all of us who are left, which is still a good amount if you look at the activity on the boards, to get this place back in 50+ shape, and hopefully even better.

Shut up, man up, deal with the game as it is meant to be dealt with, as a game. Show people a better way. Love your IMMS and #*@%ing vote!


Also, read this!

http://forums.carrionfields.com/dc/dcboard.php?az=show_mesg&forum=8&topic_id=5017&mesg_id=5017&page=


~~~~Have you voted for Cf today?
26955, Java/Isildur, Thanks you made Good points
Posted by Funnyone on Wed 31-Dec-69 07:00 PM
I read the others, and could sense when I hit some nerves there with the ganging comments, and Jasmoo who goes off on something different all together.


I see what you two are saying, I really do. I get it. WHen I said "Imm Interference" i meant that. You all know, just as I do from reading the other site, and interacting with them on occasions that you are treated like crap on occasion. There are some imms who actually help out, and then there are some who just sit on their throne, and make assumptions about your characters, or they just give you incredible attitude from a game that is text based.

I dont understand that, because I've been accused of stuff that I didn't do, but this "said Imm" didn't care, and believed what he wanted. I get that. THis is your game, and I'm playing YOUR GAME. Doesn't mean that Imms need to be a##holes to players whom they dont like. Doesn't mean that if you dont kiss Imm a## that you should miss out on edge points, or role points, or whatever. It's different on this site, than on the others. You go on the other, and attitudes are changed to more of a negative light.

The Imm part i put in the first post was my own experience with them.

My problem is that I also get bored with a character pretty quickly. i dont know why. I want to play a mage but I dont know much of wands.

I dont know alot about hero level pk, because it's just different, that's all. Completely different, and more group based. Fact of the matter is that I should pick an easy character with an easy build, and learn hero pk. Maybe a giant sword spec, just to con die. I dont know anything of hero level armor, so If I lose it, I'll get regular armor from level 15 again.

I dont fully loot anyone, nor would. I might threaten it, but wouldn't do it. There are characters in the game who cuss at you for no reason, and you dislike. Then, i will go off on that person, that's when the "ooc rage" goes off. Even if I die. I dont care. SOme people are cool, but just seems like majority are pricks and that's how I change my role to fit those pricks outlook on my character. I'll just con die a hero level character, and see what I learn.

Thanks for actual help "java/Isildur" I actually appreciate a legitimate response, instead of "cry baby whiny baby" crap that Ahtieli knows he does.

Thanks
26956, RE: Java/Isildur, Thanks you made Good points
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
>There are characters in the game who cuss at
>you for no reason, and you dislike. Then, i will go off on
>that person, that's when the "ooc rage" goes off.

Uh... that's not the only time your ooc rage goes off. That's not even remotely honest.

Unless you were saying that you're the guy you're describing in the first sentence and the second sentence is other people's response to you.

You're not the only rageaholic playing CF, but don't be holier than thou about it when you're one too.
26962, RE: Java/Isildur, Thanks you made Good points
Posted by Isildur on Wed 31-Dec-69 07:00 PM
>based. Fact of the matter is that I should pick an easy
>character with an easy build, and learn hero pk. Maybe a giant
>sword spec, just to con die. I dont know anything of hero

Do an assassin. Rank to hero. Use martial trance and maybe a prep or two. It's like sanc in a bottle.
26964, Sorry man
Posted by Ahtieli on Wed 31-Dec-69 07:00 PM
I'm probably not so mature as Nep to spend my time on idiots like you.
26968, lol
Posted by blackbird on Wed 31-Dec-69 07:00 PM
I know you like to thank your #### don't stank...

Aren't you tired of yourself by now? Seriously.
26983, Disagree
Posted by Exit on Wed 31-Dec-69 07:00 PM
>Do you realize how good that you have it here? You have a
>staff that is willing to work and change and modify things.
>They are constantly making updates and keeping up to date with
>what is going on. They deal with "ZOMG MEH NEWBIE BEADZ00RZ
>WE'RE STOLENS WHEN MEH FOUGHTS ERN GOT KILLEDS! BLARGH! ALL
>PEOPLE HERE'S ARE TEH BASTERDS!" comments. They also try to
>run quests and deal with all the IC prayers and situations as
>well as take the time to fine tune this game we have all come
>to love.

I'm convinced the staff is actually some S&M cult that gets off on being treated like #### by immature boobs like the originator of this thread. For every thank you there are ten direct attacks and I can only hope the staff has built enough a thick skin to not let it affect them.

On to (what I hope is) a more constructive suggestion to the staff.. finding more ways to address time investment in levelling. I'm pretty sure a majority of the CF regulars have grown with the MUD and we don't have the free time we did in college to commit to a character as much. If I'm wrong, disregard, but I would love to see some Imm-rewarded exp modifiers... maybe, in addition/replacement to immexp giving skill increases have it toss in an exp modifier for a while now that the code for it exists.