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Gameplay | Topic subject | Empire and the recruiters | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=24504 |
24504, Empire and the recruiters
Posted by SideStrider on Wed 31-Dec-69 07:00 PM
I'm just curious after I was just assassinated by a anathema and told to take the bloodoath, then about five seconds after unghosting was killed and looted for a second time when five imperial heroes decided to jump me instead of going after the anathema and there is no excuse I know Veriak could see him, which ever more whacked because I helped half of them level. How is it that the Empire gets to have imperial recruiters in all of the civilized cities when they go around RP playin trying to shove a bloodoath down peoples throats? I think that either the RP of the empire needs to be revamped or the recruiters need to be removed or made into a cabal power, at the very least slit their throats so they can be babbling all the time. There are no other cabals that are able to have NPC's do their recruiting for them. Especially when the Empire is one of only three cabals with constant leadership.
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24512, RE: Empire and the recruiters
Posted by incognito on Wed 31-Dec-69 07:00 PM
1. As Zulg said, other cabals do have this. 2. Bloodoaths get no powers. They are basically lackeys. 3. If you got assassinate, you probably don't know if Kjroh was around when you got ganked (unless you were fighting him at the time). I can tell you from when I was an imperial that he doesn't tend to expose himself to that kind of situation. 4. Just because some current imperials are idiots, does not mean the system is broken. They'd be idiots no matter what cabal they were in. 5. There are a lot of betraying evils around at the moment. Not just Empire. I've travelled with at least three (although none of them betrayed me). 6. Your chances of being betrayed are inversely related to your perceived deathfulness and your perceived usefulness. If you feed a cabal lots of useful info, they are less likely to betray you and cut off that info. If you help them go places, kill stuff, retrieve or defend, the same applies. If they think you'd make them suffer for betraying you, they won't do it. However, if you know you are not really likely to offer either a threat or a contribution they'll place weight on going forward, you probably want to avoid them.
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24505, Responding to the incorrect pieces of this post...
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>How is it that the Empire gets to have imperial recruiters in >all of the civilized cities when they go around RP playin >trying to shove a bloodoath down peoples throats?
They have a single recruiter that moves between the cities.
>I think that >either the RP of the empire needs to be revamped or the >recruiters need to be removed or made into a cabal power, at >the very least slit their throats so they can be babbling all >the time.
The recruiters are very much killable.
>There are no other cabals that are able to have >NPC's do their recruiting for them.
Other than Battle that is.
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24506, RE: Responding to the incorrect pieces of this post...
Posted by SideStrider on Wed 31-Dec-69 07:00 PM
"They have a single recruiter that moves between the cities."
That's one hell of a quick recruiter then because he certainly seems to be everywhere at once. If he moves between cities why is it that I can stand in hamsah at the recruiter quaff a return to galadon and have to hear this putz yelling over and over again? The recruiters are very much killable don't make me laugh. Why would you kill them only to wait for a few minutes to have them repop? They will return quicker than that if they supposedly switch cities and the Villagers have to earn their place not just donate a treasure of gold.
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24507, So...
Posted by Dervish on Wed 31-Dec-69 07:00 PM
Whats really bothers you - a mob standing in cities and teleporting between them or that you was killed twice? I think that its latter, but you trying to show this as a reason to remove the mob.
The thing that you helped them to level is, of course, really important to mention here, but basically Empire's RP is pretty much killing everyone who is not of their cabal. Or, for the "kind" Imperials it _allows_ to kill everyone. If you did not know, Empire is evil cabal.
Why not to kill stupid (sorry) someone who let himself to stumble upon whole Imperial ganksquad?
P.S. Your argument about "going after the anathema" is funny. Seriously.
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24510, RE: So...
Posted by Isildur on Wed 31-Dec-69 07:00 PM
>The thing that you helped them to level is, of course, really >important to mention here, but basically Empire's RP is pretty >much killing everyone who is not of their cabal.
It's not punishable for those particular characters to act that way, sure. But it's pretty ####ty to act all friendly with a guy while you're ranking, then turn around and take him down in a 5-man gank once you've hero'd "just because you can".
>P.S. Your argument about "going after the anathema" is funny. >Seriously.
Are you trying to say he's incorrect when he says you don't go after Kjrorh, or that it's ludicrous to suggest you should go after Kjrorh instead of "random guy you used to rank with"?
If the latter then I'm inclined to side with him, and I highly suspect the Empire imms would as well. Per the help file, Anathema are "marked for extermination". "Random guys we used to rank with" are not.
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24517, RE: So...
Posted by Dervish on Wed 31-Dec-69 07:00 PM
While its ####ty, its not against the rules or Empire RP, so I dont think its something to bitch about. Just imho.
As for funny anathema, how you think its possible to chase him? Do you really think that he will sit and wait till happy ganksquad arrives to bash him down? If I would Veriak (and I was Phewt) I would tell my mates about him, but would not bother to try even. Especially moving with village's head to the Palace.
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24518, RE: So...
Posted by Isildur on Wed 31-Dec-69 07:00 PM
You don't think douchey behavior is worthy of complaint? Not to the staff, of course, since there's no rules infration. But in general.
As for Kjrorh, it's not a matter of how easy it is to catch him, it's a matter of whether you even try. Veriak and Xelox should be on his ass 24/7 when he's online. Especially Veriak.
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24523, That's my biggest beef with that cabal
Posted by WraithOfLight on Wed 31-Dec-69 07:00 PM
It's players almost always chose the easy way out, and play highly conservative. Even when they really shouldn't.
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24524, RE: That's my biggest beef with that cabal
Posted by Isildur on Wed 31-Dec-69 07:00 PM
Your criticism may still be true in the general sense, but not every Empire guy plays that way.
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24525, Yeah, I wholeheartedly agree to that sentiment nt
Posted by WraithOfLight on Wed 31-Dec-69 07:00 PM
.
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24526, RE: So...
Posted by Dervish on Wed 31-Dec-69 07:00 PM
No, I dont think so. Pretty much because noone really cares about such complains. I suppose you dont expect Imperials cry in shame and change their behaviour, do you?
Also his point of view and complain is quite...biased. Which is so in most cases. If you feel yourself bad about something, dont wait other to change it. Change it yourself. Thats another reasons.
So, I could complain as well. A lot. About coward Fortress and Tree, about ganks and so and so. But I pretty much see no sense in this.
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24528, RE: So...
Posted by Isildur on Wed 31-Dec-69 07:00 PM
>suppose you dont expect Imperials cry in shame and change >their behaviour, do you?
No, I don't expect current Empire characters to change. But I'd hope that if enough people bitch about those players' characters, regardless of what cabal they're in, that sooner or later they might have a "Eureka" moment and decide to quit crapping all over the rest of the playerbase.
>So, I could complain as well. A lot. About coward Fortress and >Tree, about ganks and so and so. But I pretty much see no >sense in this.
You could complain. But I doubt it would have any basis in fact. At least, not from a comparative standpoint, i.e. comparing cowardly/ganky Fort behavior to cowardly/ganky Empire behavior.
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24509, RE: Responding to the incorrect pieces of this post...
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>"They have a single recruiter that moves between the >cities." > >That's one hell of a quick recruiter then because he certainly >seems to be everywhere at once. If he moves between cities why >is it that I can stand in hamsah at the recruiter quaff a >return to galadon and have to hear this putz yelling over and >over again?
Because you're smoking crack? He stays in each city for 10-15 minutes if I recall, and only yells once, maybe twice, per city during that time.
>The recruiters are very much killable don't make >me laugh. Why would you kill them only to wait for a few >minutes to have them repop?
So you can stop the automated spread of Imperial Bloodoaths?
>They will return quicker than that >if they supposedly switch cities and the Villagers have to >earn their place not just donate a treasure of gold.
No clue what you're even trying to say here.
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24511, RE: Responding to the incorrect pieces of this post...
Posted by Isalan on Wed 31-Dec-69 07:00 PM
"...Villagers have to earn their place not just donate a treasure of gold."
Not to get bogged down in a flame war or anything, but, have you ever played an Imperial beyond bloodoath? Better yet, an Imperial past level 30 that got further than 'citizen' status?
If you haven't played one past citizen rank, try it. If you have then I simply disagree with that statement.
Donations count for something, yes, but they still have to prove themselves to reach the higher echelons of the Imperial cabal. There is an internal struggle, built around the politics, that the strongest and most proficient survive. It's a very Darwinian cabal conceptually.
PS: Since taking the bloodoath is about as hard as obtaining food from a merchant anyway, I don't see the problem with having it automated. The imms have stated on many occasions that the cabal is meant to be 'easy in, easy out.'
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