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Topic subject | In response to Zulg: Pay for 2x XP |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=24238 |
24238, In response to Zulg: Pay for 2x XP
Posted by BaronMySoul on Wed 31-Dec-69 07:00 PM
You know, I found a lot in your response to "Test" in which I could present a counter-argument, but I generally consider you pretty cool and I don't need to continue that. For me, double XP would keep me around, but that may not work for other people.
Here's an offer for an alternative:
$5.00 for a week of double xp
-raises money to be used how you guys want, maybe for advertising -doesn't really show up in the character other than they seem to be ranking a little faster than normal
This, if successful, could lead to more ways to raise money for the game without being incredibly intrusive. Perhaps $5 for faster skill learning for a week.
Could set it up the same way as PBF - just e-mail the character name along with the PayPal donation and in the game, could get a note from the imm when the week starts for that character.
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24267, The day pay-to-play sets foot in CF land, is the day I quit nt
Posted by WraithOfLight on Wed 31-Dec-69 07:00 PM
.
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24241, No way
Posted by Valkenar on Wed 31-Dec-69 07:00 PM
The moment CF starts a pay-for-perks system is the day that I, and a number of other people quit. I have zero-tolerance for any game that gives an advantage to people who pay more.
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24249, Really, you can only speak for yourself
Posted by BaronMySoul on Wed 31-Dec-69 07:00 PM
Anyone else that wants the chime in can, but just because you say "No. No way. I hate it." doesn't mean everyone else feels that way.
And this is more something to spark debate for ideas to increase the numbers of new players. If pay-to-play didn't work, then games like Terris - a ptp MUD that lost maybe 50 people but attracted hundreds more when it switched over - wouldn't exist, games in which people end up buying characters on the black market wouldn't be able to continue, etc. Don't expect that your indignation and ignorance is the be-all, end-all to any argument. How about posting some ideas of your own, or maybe help out by taking an idea someone else came up with and put it into action? Otherwise, hell, you're just another griefer unwilling to MacGuyver a sinking ship into staying afloat.
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24239, The Imms have said time and time again
Posted by lurker on Wed 31-Dec-69 07:00 PM
That there will be no in-game perks for pay to play. At least Valg was very adamant about this, but he's no longer around. Doubt this opinion has changed.
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24243, I believe we still agree, no pay for play (n/t)
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
n/t
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24244, RE: I believe we still agree, no pay for play (n/t)
Posted by Isildur on Wed 31-Dec-69 07:00 PM
Can we think of any perks like PBF info that don't affect how "competitive" a character is in-game, but still have enough value that people are willing to pay?
Anything that can happen after the character has deleted is probably fair game. Like the PBF posts. But...I can't think of anything besides "more statistics" or possibly "tiered" PBF info that would work there.
What about an option to extend the lifespan of an existing character by paying money? Of course...that could lead to people squatting on leadership spots for undue amounts of time. Could maybe make it so this option can only be exercised *at character creation*.
In general I'm in complete agreement with you that pay-to-play stinks. Just trying to come up with some ways to raise revenue besides the PBFs.
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24245, Attract more players...
Posted by Tac on Wed 31-Dec-69 07:00 PM
Seriously, if the number if characters on at a given time was 50-100 instead of 25-50 I imagine that the number of PBF's bought would increase by a comparable amount.
Join the marketing effort and help make it happen. More money with nothing to do with it doesn't help.
Tac
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24246, Pay-to-Play sucks, but perks don't
Posted by BaronMySoul on Wed 31-Dec-69 07:00 PM
I don't want to play a game I have to pay for, but if the option of perks were there, I might be more willing to shell out a little bit.
There are a few ideas floating around out there, but most of them have been done before. I feel like there is just a huge resistance to change. IF we had more revenue coming into CF, then we could expand the advertising campaign and have more than 15-50 people on at a time.
Pay-to-play (in the sense of adding in-game perks) solves a little bit of that problem, but if someone else has a better suggestion, I'd listen.
Face it - we have a very retro game, a website that looks a bit dated, and a dwindling playerbase with very little new blood coming in. Eventually, the vets are going to eventually move on to other things and there's not enough players to replace them. Resisting change isn't going to cut it. We need new ideas outside of the game to attract new players. Status quo isn't cutting it.
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24250, Perks suck because they affect game balance.
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
Personally, I find a 100% free game more attractive than a pay for perks game or pay to play game. Getting new blood is a matter of advertising. The sad fact is that the Imms have been very phlegmatic in this matter and have avoided taking action, even in the situations where the advertising action isn't likely to cost CF money and would mainly require their OK for the matter. One good example of this is the setting up CF in flash game sites using a premade client. No clear immortal stance was presented, even after asking for Imm opinions and thoughts about it.
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24251, RE: Perks suck because they affect game balance.
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
>One good example of this is the setting up CF in >flash game sites using a premade client. No clear immortal >stance was presented, even after asking for Imm opinions and >thoughts about it.
I thought I said that we're for it but that I wasn't personally going to be doing it. If not, I'm saying so now.
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24253, GREAT IDEA!
Posted by Stunna on Wed 31-Dec-69 07:00 PM
I was thinking of advertising on those sites, but actually being able to play from them is a wonderful idea that I had no clue was possible.
What kind of a person with what skill set does it take to make this happen? If no one volunteers, that should be on the list of things to purchase with marketing dollars.
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24258, This was brought up by Valkenar before.
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
He found a free flash client from the internet:
http://bc-dev.net/projects/fmud/
I think the best plan would be to check if CF can be put to flash game sites using it. Then someone with skill with these matters should do it. Then we should write a game info that explains what CF is (an online text-based roleplaying and playerkilling game) and credit both CF and the flash client creator. Then write instructions on how to play the game (control your character by typing in commands etc.).
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24261, ^^^ This is a great idea. Read it!!! nt
Posted by GinGa on Wed 31-Dec-69 07:00 PM
nt
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24262, It's on my list. nt
Posted by Stunna on Wed 31-Dec-69 07:00 PM
asdf
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24247, A character role thrift store.
Posted by Boon on Wed 31-Dec-69 07:00 PM
Write roles as a service donation, buy roles as a monetary donation.
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24248, Few thoughts
Posted by J.P. on Wed 31-Dec-69 07:00 PM
Can't say they are great ideas, but they are the best I could do
Pay for your name/desc to be on a mob
Pay for Kasty or someone to write up one of the stories on the homepage featuring (or with a cameo of) your char after you delete
Start circulating hero's decks/cards as items in game and pay to have a card made of your char
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24254, I like the pay for your name/desc on a mob.
Posted by Stunna on Wed 31-Dec-69 07:00 PM
I'd do it, I think.
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24252, I suggested tiering PBFs at some point too. n/t
Posted by Stunna on Wed 31-Dec-69 07:00 PM
asdf
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24266, Note-to-email
Posted by Rodriguez on Wed 31-Dec-69 07:00 PM
Buy a "YourCharacterName@carrionfields.org" where you can receive copies of your ingame notes.
Bard spam > Via*ra spam :D
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