Go back to previous topic
Forum Name Gameplay
Topic subjectReputation questions
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=24138
24138, Reputation questions
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
Ok, some of these might overlap a bit, but here's some questions on how the CF reputation system works.

Does killing a member of cabal X outside cabal wars situation decrease your reputation with that cabal?

Does getting a WANTED flag decrease your reputation with TRIBUNAL?

Are there factors beyond Cabal wars to increase your reputation?

How do you increase your reputation with HERALD without being one?

What factors in general affect your reputation with a cabal?
24139, RE: Reputation questions
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>Does killing a member of cabal X outside cabal wars situation
>decrease your reputation with that cabal?

Yes.

>Does getting a WANTED flag decrease your reputation with
>TRIBUNAL?

Yes.

>Are there factors beyond Cabal wars to increase your
>reputation?

Depends on the cabal. Some yes, some no.

>How do you increase your reputation with HERALD without being
>one?

How do you think you would increase your reputation with Herald?

>What factors in general affect your reputation with a cabal?

Again, depends on the cabal. Doing things that are in line with a cabals dogma = good. Doing things that area against a cabals dogma = bad. Example: Don't quaff a lot of potions if you want to be friendly with Battle.
24144, RE: Reputation questions
Posted by Dervish on Wed 31-Dec-69 07:00 PM
>Example: Don't quaff a lot of potions if you want to be friendly with Battle.

But how they would know that I am potion quaffer (and therefore become hostile to me) unless I quaff right before them?
24150, Potions make you smell funny.
Posted by Boon on Wed 31-Dec-69 07:00 PM
There's a trail of empty flasks leading to your house.

The orphans note your freudian leakage.
24153, How I see it
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
There is residual magic (however small & trace) that will build up over time for your use. Or you can look at it as the Immortals of Battle know and mark you as such.

Take your pick.

It's going to take quite a bit of quaffing to move from neutral to Disliked and even more to Hated.
24155, my one lil question
Posted by laxman on Wed 31-Dec-69 07:00 PM
You mention somewhere that every star means something, my question is a mechanical one.

Do you gain stars when you meet certain criteria, such as take the item ten times, kill five members, hug 32 virgins etc.

Or do you just have a score and each individual action just nudges it a little.

I mean curiosity is my pure motive here but I wonder if the system is geared towards achieving a variety of things vs doing the same thing over and over.
24156, RE: my one lil question
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>Or do you just have a score and each individual action just
>nudges it a little.

This one.
24178, Are we going to get pechoes when the reputation changes?
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
When it goes up or down one star. I think that could be handy.
24161, RE: How I see it
Posted by asylumius on Wed 31-Dec-69 07:00 PM
Will there eventually be a way to gauge how liked or disliked someone is to your cabal?

Is/will reputation going to be a factor large enough to warrant outright war against individuals who aren't sworn enemies of a cabal but, through perhaps lots of minor dogma-infractions, become hated by a cabal?

If Zulg is a potion-quaffing, pill-popping uncaballed warrior who hasn't actually raided Battle or killed villagers but becomes “hated” by Battle, is that justification for the cabal to attack him on sight?
24151, RE: Reputation questions
Posted by Splntrd on Wed 31-Dec-69 07:00 PM
Can Imms adjust a character's reputation manually, perhaps based on interactions/observations undetectable by the reputation code?
24152, As of right now...
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
No immortals cannot adjust anyones reputation. If there becomes a need for such, it's easy enough to implement.
24157, RE: As of right now...
Posted by Splntrd on Wed 31-Dec-69 07:00 PM
Seems pretty cool. I guess I'm just unsure of the purpose of the system right now, other than it being shiny. My first thought was that it could be used as a tool for both Imms and the player. It could serve as a way to evaluate how closely a player's actions align with his character's stated and assumed objectives and preferences.

Without real consequences to reputation implemented yet, what is the purpose of being able to view this information? Is it just a supplement to the role command?
24158, RE: As of right now...
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>Seems pretty cool. I guess I'm just unsure of the purpose of
>the system right now, other than it being shiny. My first
>thought was that it could be used as a tool for both Imms and
>the player. It could serve as a way to evaluate how closely a
>player's actions align with his character's stated and assumed
>objectives and preferences.
>
>Without real consequences to reputation implemented yet, what
>is the purpose of being able to view this information? Is it
>just a supplement to the role command?

For now, it's a gauge of how you should be treating/be treated by those people. For example, outlanders hate orcs, not necessarily a widely known fact, but checking your reputation you'd know that you're disliked by them.