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Gameplay | Topic subject | Less players, make less cabals? | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=24058 |
24058, Less players, make less cabals?
Posted by Xanthrailles on Wed 31-Dec-69 07:00 PM
With the low numbers any chance of dropping the number of cabals again? Empire and Scion merge being the big one. Nexus is still just an ugh cabal. I'd like to see Nexus turn into more of a magical research cabal aka Master, but get rid of the fight good and evil crap. I think that is the big thing that drives the playerbase away from the cabal. Battle needs some sort of real enemy.
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24071, RE: Less players, make less cabals?
Posted by Dark Priest on Wed 31-Dec-69 07:00 PM
I think we are cool as is and to be honest I would maybe add one or two more. Or at least a couple cabal-like religions.
I think that people, in general, like variety in choice. I am always turned off by having a limited choice. If people want interactions and tons of fellow cabal members, they will find them.
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24060, RE: Less players, make less cabals?
Posted by wareagle on Wed 31-Dec-69 07:00 PM
I'll take some hits because I don't play regularly.
But from an outside perspective, Empire/Scion separated well. Empire with all four Sects in the old age was fun, but the move away from it caused some dynamics that cause a challenge to Empire.
Let's face it, the way the Russians are, give access to all classes in Empire(not just Russians but any 3 ppl that decide they want to perma) will be unstoppable.
I don't think truncating the cabals is as much of a gain as the fun factor that may or may not come with it. You may see some pendulum drops that make you very quickly re-visit the entire proposal.
I think a more effective solution was to actually give each cabal attainable goals.
Playing Empire? Maybe you can actually annex Balator. I tried this, and I have no idea how impossible it is to code, but something that can actually spread your influence.
Scion? Maybe you can actually bring about mobs that are badass, rewards abound for the team of Fortress and/or Outlander that defeat it.
Village/Nexus? I think the Veil may have served the purpose. If not, make the Veil a much more important issue.
Etc. I'm sure others can think of much better ideas, but main point is make each cabal actually be able to progress a goal inherent to the cabal.
*Wonder if at some point I spelled cabal "cable". :)
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