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Gameplay |
Topic subject | Blindness Dust/Pouson Smoke/Poison Darts |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=23468 |
23468, Blindness Dust/Pouson Smoke/Poison Darts
Posted by AsidMonk on Wed 31-Dec-69 07:00 PM
Any chance that the master of nin dogu edge could make it so that you don't initiate combat when you throw dust/smoke. It definitely would make sense and make it more "sneaky" and such.
And for the pinpoint accuracy edge any chance you can lower the lag from two rounds to one round? I still feel like it sucks that for the most part once you hit someone with a poison dart you can count on them heading for the hills.
Just a few ideas to make assassin who have done what they have to do to deserve edges more assassinesque.
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23469, RE: Blindness Dust/Pouson Smoke/Poison Darts
Posted by Isildur on Wed 31-Dec-69 07:00 PM
Dust starting combat can actually be advantageous in many situations.
btw, do you have nin dogu now? How is it?
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23470, RE: Blindness Dust/Pouson Smoke/Poison Darts
Posted by AsidMonk on Wed 31-Dec-69 07:00 PM
Hmmm... DAMN I didn't think about dust. Dust starting combat IS a pretty good thing. Okay Okay... I take that idea back. I just woke up and that was the first thing I thought about lmao god I'm an addict...
As for nin dogu... LOVING it. The caltraps bonus is leet especially against other assassin who usually lead with kotegaeshi/kansetsuwaza and usually sets you up for the win. Not to mention that from what I can tell it lowers to mana you use on dust/smoke/vanish and blindness dust is clearly more effective on higher level opponents. I'm not disappointed at all.
Ever since I took nin dogu on one of my assassin a few months ago I haven't chosen a different master skill (except for the kick master skill for my arial <no spike toed boots> and atemi waza for my felar <beast with unarmed defense and backfist>).
Poisondarts still needs lower lag or at least the ability to do it in PK if you take the edge.
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