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Topic subject | Listen up people! |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=23125 |
23125, Listen up people!
Posted by Stunna on Wed 31-Dec-69 07:00 PM
I am seriously sick of reading logs where people are talking on the cabal like this:
{CABAL] tahren dead
{CABAL] warborf weald
{CABAL] kastellyn eastern
*It's like... could you put ANY less effort into it? To me, it's as OOC as being like:
{CABAL] AFK, toilet
I mean, if you don't want to acknowledge I'm emoting, fine. If you don't use the role command, whatever. But honestly people, that kind of transparent crap really wrecks the -mandatory RP- fantasy world I like to occasionally enjoy. Is it so much harder to type "is in"?
And before you go shouting "minimalist speech is my RP" let me preempt that by saying you are full of ####. If you are RPing minimalist speech, you do that like this:
{CABAL] See Warborf. Eastern.
Notice those capital letters? The punctuation? See, that's how 5th grade English students learn how to put voice inflection into writing. Neat, isn't it?
*I understand that in the middle of huge battles when your typing as fast as you can, sometimes it's all you can get out. I'm talking about times when that's not the case.
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23131, I kind of agree, but..
Posted by Java on Wed 31-Dec-69 07:00 PM
There are so many worse habits people have, capitalization and punctuation aren't even close to the top of the list.
Most annoying is still "Marybeth tells you '*smiles'"
Bleh.
Overall, I think in the heat of the moment, alot can be forgiven when it comes to grammar, etc. But in just general speech? Yeah, that annoys me.
But not as much as people asking me to third.
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23132, GORPU? NT
Posted by Scrimbul on Wed 31-Dec-69 07:00 PM
.
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23133, meet mkt [] nt
Posted by Java on Wed 31-Dec-69 07:00 PM
nt
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23137, Even better
Posted by nebel on Wed 31-Dec-69 07:00 PM
Clarius tells you 'MS'
You tell Clarius 'What was that you said?'
Clarius tells you 'meet at Market Square'
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23289, What's wrong with MS?
Posted by elmeri_ on Wed 31-Dec-69 07:00 PM
People constantly use abbreviations for names of places.
Clarius tells you 'Are you from out of town? We Galadonians commonly refer to the Market Square as MS.'
Oh man, I'm so going to start using this line.
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23290, RE: What's wrong with MS?
Posted by Artificial on Wed 31-Dec-69 07:00 PM
just because a lot of people do something does not make it a good practice.
I wouldnt give that person the benefit of the doubt and would just assume they are a bad roleplayer unless they prove otherwise later.
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23291, I think you missed his point.
Posted by Java on Wed 31-Dec-69 07:00 PM
He's saying that his human thief would say MS instead of Market Square.
Kind of like if you said "Hey, let's take a trip to LA". That makes perfect sense. No one expects or really needs you to say "Las Angelas".
Not saying I'm agreeing with him, but it seems like a fair enough point.
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23302, We Galadonians also call group gorpu.
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
In Galadonian vernacular, "gorpu" also means "Greetings, sir/madam. Would you like to join me for some adventures?" and is thought to be a polite expression, like English "kthxbye", which means "All correct, Thank you, God be with you.".
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23141, It's more that
Posted by Stunna on Wed 31-Dec-69 07:00 PM
people don't use complete sentences. like
Warborf dead.
would piss me off equally. For the love of God, just ad the word "is" in there. And like I said in my original post - I understand the heat of battle, and those aren't the instances I'm referring to.
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23142, Ever been in the heat of battle?
Posted by Java on Wed 31-Dec-69 07:00 PM
Like.. not in a video game. Real life.
I have. I'm sure a few other vets around here will agree with me. People don't worry about proper grammar. They don't use complete sentences when lives are on the line. They say what needs to be said in as few words as possible.
I have no problem with someone saying "Warborf dead", when they're in the middle of a fight. It would be much more unrealistic if they said "Warbor Ar'la'ban'dida'san, that vile anti-paladin, scourge of Thera and kicker of puppies, has been felled by my righteous blade here upon the sacred grounds of Voralian City's Cathedral." For example.
And pretty much any time you just killed someone is the "heat of battle". Because your other enemies probably know where you are, you're injured, you're trying to look through his ####, at the same time as make sure no one sneaks up on you.
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23143, Yes.
Posted by Stunna on Wed 31-Dec-69 07:00 PM
CF doesn't compare in any way.
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23144, I thought Java's point was a good one
Posted by incognito on Wed 31-Dec-69 07:00 PM
For example, as Victoria, I hardly dared to update my role in case someone ambushed me whilst I wasn't paying much attention. Most of the time I had my hands full. Long sentences were often not a luxury.
It's probably a significant part of the reason that I am almost never assassinated too.
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23145, Are you and Java reading my post at all?????
Posted by Stunna on Wed 31-Dec-69 07:00 PM
Have I not already said, twice, that I'm not talking about the heat of battle????
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23147, Did you read mine?
Posted by Java on Wed 31-Dec-69 07:00 PM
I argued about what you considered the "heat of battle" too.
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23146, Sure it does.
Posted by Java on Wed 31-Dec-69 07:00 PM
What we did in real life, your character Joey the Dwarf is doing in HIS fake life. I'm looking at it from the perspective of the character, not of the player.
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23149, I disagree.
Posted by GinGa on Wed 31-Dec-69 07:00 PM
The times that I resort to simple two-word non-sentances is when I just don't have the time to type because I'm either chasing someone, or actually in a fight.
If I've spied someone, and shout 'Lich voralia!' You better believe it's because I'm rushing that lich and hoping back up comes in time to guard my corpse. There is no difference between not having enough time to clearly shout an entire sentance to point out critical information, and not having time to type a clear sentance for something similar. Java's point is an excellent one, and imho, ends the argument. No one does this on purpose, but in a combat situation it does increase efficiency and is acceptable.
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23152, Holy. Crap. People.
Posted by Stunna on Wed 31-Dec-69 07:00 PM
For the millionth time ----- I AM NOT TALKING ABOUT HEAT OF BATTLE SITUATIONS LIKE I SAID IN MY FIRST POST, AND TWO FOLLOWUP POSTS.
And if you think that CF danger is like real life danger, you are nuts - and that has nothing to do with the topic at hand anyhow.
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23153, Are you just going to ignore what I was trying to say?
Posted by Java on Wed 31-Dec-69 07:00 PM
ANY TIME you are saying that you just killed someone, it's "in the heat of battle". Every ####ing time.
I already explained why. Sure, that one person is dead, but you're MUCH more vulnerable than typical because of it.
As far as "CF danger like real danger". You're looking at the danger from a PLAYER's perspective. Look at it from the Dwarfs perspective instead. To him, that danger IS real. And that's what roleplaying is about. Playing the game based on the perspective of the character.
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23154, Clarification
Posted by Stunna on Wed 31-Dec-69 07:00 PM
I said:
I understand heat of battle situations.
You said:
Every time you kill someone is a heat of battle situation.
I DID NOT DISAGREE.
I said:
I'm not talking about heat of battle situations.
You said:
You aren't listening.
Let me give you a situation... someone is walking from the Fort to the Palace. No one in range is around, and as they pass Galadon they see a lower level cabal enemy. They aren't in danger, there isn't anything going on, yet they CB:
java galadon. -----
On what is a separate topic concerning real life battle vs. CF battle, I disagree on the simple grounds that my dwarf can die 100 times, and I can only die once. He will make different decisions accordingly.
But here I don't think there is a "right" answer. Only your opinion and mine, and that's mine for what it's worthy, man.
I'm saying that that is weak and annoying.
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23155, Well in that case, I agree with yo.
Posted by Java on Wed 31-Dec-69 07:00 PM
But look back at your previous posts. Every one of them. What example did you use?
I'll give you a hint. It was "Warborf dead"
And regarding the real life vs CF heat of battle situation: Let's say you knew that you weren't going to actually die. You were only going to get beat up pretty bad. Wouldn't you still try to avoid that as much as possible? Or would you hold out long drawn out conversations as someone was trying to beat you senseless?
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23163, RE: Well in that case, I agree with yo.
Posted by Stunna on Wed 31-Dec-69 07:00 PM
>But look back at your previous posts. Every one of them. What >example did you use? > >I'll give you a hint. It was "Warborf dead"
Actually, that was not every example. Other examples used involved peoples location.
> > >And regarding the real life vs CF heat of battle situation: >Let's say you knew that you weren't going to actually die. You >were only going to get beat up pretty bad. Wouldn't you still >try to avoid that as much as possible? Or would you hold out >long drawn out conversations as someone was trying to beat you >senseless?
Again, I'm not talking about "heat of battle" situations.
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23288, Dude, whether mid battle or not this is just a non question
Posted by elmeri_ on Wed 31-Dec-69 07:00 PM
I will use a sports analogy since I have never (thank god) been in actual battle. In a football/hockey w/e team sport, a certain lingo of communicating develops. I'm not really familiar with what you yell on the field in English, but I'm pretty sure you have brief one word exclamations to communicate various situations, such as passing the ball or someone coming from behind. This is no different. In the cf world communication is actually text that is mediated by cb, gt, y and say. A lingo will develop for communicating, and if it means incomplete sentences without capitalization and punctuation, so be it.
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23156, RE: Clarification
Posted by incognito on Wed 31-Dec-69 07:00 PM
And yet, the more time you take to type it, the more likely you will lose the trail of the guy you just spotted in Galadon.
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23157, One thing here:
Posted by Iunna on Wed 31-Dec-69 07:00 PM
My issue here is that it's hard to argue it takes *that* much more time to shout 'Lich in Voralia!' vs. 'Lich voralia!' Let's face it, most of us type pretty damn fast and I don't think the added half second it takes to clean it up is going to be the end-all, be-all of most combat situations, but that's just my opinion about one pet peeve.
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23160, Hehe true though my biggest problem is...
Posted by Amberion on Wed 31-Dec-69 07:00 PM
Typing to fast and not noticing that I typed something wrong when sending it...
I bet ALOT of people could spot my chars by all the typos, some examples:
Tahnk you
Killt em all (That one could look like RP-speech pattern though)
Well, you get it... For me, that looks even worse. But you can be 100% certain that I always use punctation and what not. ^^
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23161, I alias all my common mistakes
Posted by Theerkla on Wed 31-Dec-69 07:00 PM
"ho pk", wehre, and some of the typos I make in my tells. My biggest mistake is when I'm typing stream of consciousness, I always seem to confuse now and know.
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23162, Exactly, and furthermore
Posted by Stunna on Wed 31-Dec-69 07:00 PM
If your typing speed is such that 3 extra keystrokes are going to be your downfall, PK mudding is -not- for you.
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23164, You seem to be missing the big point.
Posted by Java on Wed 31-Dec-69 07:00 PM
Maybe people aren't talking like that because it's convenient, but because it's actually PROPER ROLEPLAY.
Proper roleplay is to act like the character (assuming it was a real person in a real situation) would act.
Again, this revolves around the "heat of the moment" scenario, but you clearly have a much more strict definition of that than every other person that plays this game.
Basically, ANYTHING that is time sensitive, including someone's movements. Anything that you don't have long to say (because you're in a vulnerable place). Anything when you just need to get out information, without pleasantries.
You seem to think that unless you're actively involved in a PK, that nothing is that urgent. But you're wrong.
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23165, Ok man
Posted by Stunna on Wed 31-Dec-69 07:00 PM
I guess I'll be able to spot your characters from now on.
:)
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23166, Oh and Java...
Posted by Stunna on Wed 31-Dec-69 07:00 PM
Having never really talked with you before, I have to say... you like to argue for arguing's sake! Wow!
What do you do in real life?
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23167, I'm in the Air Force
Posted by Java on Wed 31-Dec-69 07:00 PM
I don't get to argue at work. So I argue here instead.
Well actually, I argue at work too. About fun stuff like religion and politics and the ####able status of everyone's wives. Nothing important like this.
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23158, So easy to fix.
Posted by Iunna on Wed 31-Dec-69 07:00 PM
If they just said "Warborf died", same number of letters, and it's an actual sentence!
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23159, Just as a small note...
Posted by Splntrd on Wed 31-Dec-69 07:00 PM
I play indoor Laser Tag and a live action outdoors game called Humans Vs. Zombies, where the action/combat can be very intense and fast-paced. I know that this exact sentence: "Adam dead." or "Jerry dead." is uttered quite frequently. Individuals in high-stress situations that need to communicate quickly and efficiently will abandon grammar in real life; I don't see why it's poor roleplay for your character to do so in a high-stress situation in game.
As long as you capitalize and punctuate.
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23168, Humans vs Zombies?
Posted by Java on Wed 31-Dec-69 07:00 PM
Do you use the "Of the Dead" style zombies, where everyone moves at a slow-mo Frankenstein style walk? Or the more modern Jamaican sprinter style?
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23169, RE: Humans vs Zombies?
Posted by Splntrd on Wed 31-Dec-69 07:00 PM
Somewhere inbetween: out-of-shape college students sprinting.
I was one of the two guys that implemented the game here at Ball State, and although I don't serve as GM anymore I serve as the president of the student organization here that serves as kind of the support system for the game by advertising for it, providing a website and forums for discussion, events organizing, and implementing other games such as Assassins.
It's not a LARP, so people aren't expected to actually attempt to roleplay zombies, although some do perpetuate this "Team Zombie" "Horde" mentality. It's more of a huge game of apocalypse-themed tag than anything else.
Games around here typically have 150-250 players, are played on a college campus, and last 24/7 for 5-10 days, during school. They're played until either the moderator closes the game with a plot-based ending, or all the humans die. Team changes and starve timers are kept track of with a somewhat unsophisticated database we had to code from scratch.
Two teams, everyone starts out as a human except three secret zombies. Humans carry nerf guns and various soft projectiles that stun zombies, and attempt to survive the apocalypse. Zombies have to "kill" humans by tagging them. If they don't feed on a human every 48 hours they starve to death and are out of the game. Every human killed can feed 3 zombies for a 48 hour period, so essentially every human that dies means there are 4 more zombies the next day. Until, of course, there are no longer enough humans dying to sustain a massive horde. This usually happens about mid-week, as all of the chubby and stupid ones have been weeded out. Humans are encouraged to go outside at night and participate in plot-based scenarios called missions, which often pit one team against the other to complete objectives. Inside camus buildings are considered safe zones; zombies can enter but no one can fire a weapon or be killed. Thus, there's a significant amount of camping. It's heavily teamwork oriented.
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23176, Heh, sounds like fun. :D ~
Posted by Rodriguez on Wed 31-Dec-69 07:00 PM
~
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23130, Cosign (nt).
Posted by Iunna on Wed 31-Dec-69 07:00 PM
No ####in text girls.
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23127, Sounds like you are ooc to me
Posted by incognito on Wed 31-Dec-69 07:00 PM
Lack of caps may annoy some players, but quite how you can say that it makes something ooc is ridiculous. The meaning is perfectly clear. And how does whether or not a letter is capitalised change the ic'ness?!!!!
Personally I have more issues with emotes over a tell or channel, because to me, that is not something that a Theran is able to do.
Sure, your way of cap'ing is slightly better, but equally one is often in a rush at the time of making a tell. A lich might realise dude has died and locate the corpse, which means you need to have done what you need to and got out of town. There might have been an assassin stalking whilst you fought. Lowbies might have called others to you.
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23134, In a world built on the written word...
Posted by Mekantos on Wed 31-Dec-69 07:00 PM
...punction matters, god dammit.*
*Unless you are Shokai.
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23140, Could you please re-read my post? n/t
Posted by Stunna on Wed 31-Dec-69 07:00 PM
sd
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