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Gameplay |
Topic subject | Thief Points |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=23113 |
23113, Thief Points
Posted by BaronMySoul on Wed 31-Dec-69 07:00 PM
This was posted by Zulg back in July
"Re: Thief points
This is something we're looking into when we get to a minor thief revamp is the ability to see points, sprinkle in a few non-path skills to choose from, etc. They were specifically left out because the original thought was most folks would take a full path and a couple more extra skills here and there. We also really didn't want to see the excessive number crunching, path optomization, statistical analysis that seems to be so prevalent in things like this. Obviously that's not how it has played out in practice."
Any thought to making thief points shown? How about lessening the cost of full poisoner or trapper?
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23126, It's like you knew what I was working on...
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
http://forums.carrionfields.com/dc/dcboard.php?az=show_mesg&forum=3&topic_id=1676&mesg_id=1676&page=
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23129, I did
Posted by BaronMySoul on Wed 31-Dec-69 07:00 PM
I just casted a clairvoyance spell on you to see what you were doing.
Of course, every now and then, Lyristeon would come through and psychically bite at my ankles.
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23118, RE: Thief Points
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
Your question >Any thought to making thief points shown?
My answer >This is something we're looking into when we get to a minor >thief revamp is the ability to see points, sprinkle in a few >non-path skills to choose from, etc. They were specifically >left out because the original thought was most folks would >take a full path and a couple more extra skills here and >there. We also really didn't want to see the excessive number >crunching, path optomization, statistical analysis that seems >to be so prevalent in things like this. Obviously that's not >how it has played out in practice."
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23114, Side Note: Neuro Poison
Posted by BaronMySoul on Wed 31-Dec-69 07:00 PM
If it's not already an effect of it, add "garble" to list of neuro toxin effects. Would greatly improve the usefulness of a poison path thief, though this doesn't address some of their main problems.
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