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Gameplay | Topic subject | On looting, not looting, and respect. | Topic
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21152, On looting, not looting, and respect.
Posted by Odrirg on Wed 31-Dec-69 07:00 PM
Ok.
Getting full looted sucks. Most of the time. Well. It sucks more for newbies than it does for the vets. For the vets, full looting is a 30 minute setback most of the time.
I just read a log where an elf outlander handed etched dragonscale pendants and strange bracers back to a fire giant empirial.
No offense meant...
But I think the very vocal propaganda campaign against full looting has just jumped the fracking shark.
That's just poor rp. I don't care what kind of anti-magic role you have as that elf, that elf outlander, ic, is now responsible for every pk the fire giant gets with those items where the target might have gotten away or killed the fire giant if he wasn't perma-hastened and healing alot in battle.
Heck, the anti-magic rp of the elf should mean he would destroy or do anything to keep those items from his foe.
Now...
Do I dislike getting my bread and water and sack full of food preps looted? Yes.
If I happen to by some dumb luck get some really nice gear, does it kinda suck if that stuff is looted? Yes. But I don't whine about it like a little girl, because that stuff was probably better than what whoever killed me was wearing.
Am I kinda bummed when my chars die trying to retrieve from the outlander cabal (most of my last 5 chars have been tribbies) and I get full looted because 4-5 outlanders pop out of chamo that I didn't know were there, and they each take just a few things? Yes.
Does it ruin my day like someone pissed in my wheaties? Nope. It's part of the game.
It's called CARRION FIELDS!!!!!!!!!!!!!!!!!!!! people.
Not happy-fun-time-huggy-don't-upset-anyone-sunny-meadows.
Yes. It's a game. Yes, it's supposed to be fun. And that's why it kinda sucks to loot all the food and canteen and stuff. Because that adds...what...another 5 minutes of gathering for who died.
But, I would say, those power players who play power characters, who are leaders of cabals and have multiple talented players playing characters that support them....who *ALWAYS* have the best gear.
I say *NOT* taking most/all of their shiny's when they die is bad rp, and whats more...ooc bad for the game.
So. Elite player x playing giant sword evil cabal leader gets the strange bracers or sword of pwnage. Does that mean he now has the right to have it in possession until he deletes? wtf?
I say, take it and use it. If you can't use it...destroy it or give it to someone who can use it.
Heck, take it into hell and give it to big bad leroy brown down there so as to keep it from said elite player for the 5 hours it would take to organize his cabal into a hell trip to retrieve it, if it is that important to him.
In short. Stop whining. Stop breaking rp just to let the Elite keep their elite stuff without any effort.
The 70% of us who suck at pk? let us keep our breadz. heck, let us keep our jeweled broadsword or two-handed black sword which is the best we know how to get (unless it's better than what you have).
But those elites who walk around with hell/silent tower/bfe ubber gear.....
Loot away. Spread that good stuff around so maybe some of us proletariat non-elites can have a taste of what it is like to have it for the 20 minutes it will take for the elites to find and gang us down to get it back.
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21177, RE: On looting, not looting, and respect.
Posted by Zesam on Wed 31-Dec-69 07:00 PM
This is just my personal 0.02. When playing any character build to hero, if I have been on my game with role playing (with my foes and alleys), I’ve found that personally getting a full loot is extremely rare for me. I think that this is because the core of role playing is set by a characters interactions with other characters. When you’re on your game with role playing, you naturally form relationships with people. While good guy is still killing bad guy, they have a relationship beyond the mundane I kill you because we’re opposites. From this high level of RP comes a certain respect and comradery even between good guy and bad guy. While their personal RP and their personal goals haven’t changed, they simply respect each other as foes. Only a person that’s doing some piss poor RP can say that after fighting a foe 30+ times they haven’t formed a relationship with them.
Even by my own actions, I’m much more likely to loot someone that I do not have a relationship with than I am with someone that I have a certain bond with. That’s simply how it goes. Yes, there are a lot of crazy multi-kill full looting people out there. But, how many people of that make have been found to be stellar rpers (interacting and forming relationships with other characters)? Not many. Since you picked Hunsobo out of this line up, after personally interacting with this character I can say that they did go out there and form relationships with other characters (friend foe and everything in between). For me interacting with that specific character was a joy, based on his willingness to form said relationships with total class.
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21181, I agree with this
Posted by TJHuron on Wed 31-Dec-69 07:00 PM
Not that I am the best RPer, but I try. I find that the people I have at least RP'd with don't full loot me when they get me. I even find that the more people I RP with the less likely I am to get looted by people that I haven't RP'd with. The only exceptions are those #### -o level 11's that sit by cabals waiting to loot you. I hate that. It's not like they will keep that gear forever or that it is necessary in order to be a strong at the low levels. I fully support the ideas that were thrown around on another thread that were designed to prevent this.
What would be really awesome is if someone x amount of levels below you, and/or within a certain level range did try to loot you, your corpse would animate and eat them. Yum.
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21170, let me clarify, since some seem to have missed what I was getting at.
Posted by Odrirg on Wed 31-Dec-69 07:00 PM
First. My point was that in the majority of the roles I have played, and in the vast majority of the roles of all the characters I've ever interacted with, It's a bending of RP to not full-loot and then ghost/camp multi-kill.
Did I say everyone of those chars *SHOULD* have been like that? no.
I understand that it is a game, and some allowances and rp bending is good for the game because of that.
For instance. Take the fire giant scion. He goes from killing orphans...over and over and over because damnit they just need to die forever...to killing anyone and everyone he can in order to get ready for the thing the scions are trying to get ready for. His goal is to create death, despair, chaos to a large extent, and bring eternal darkness to every soul in thera. Do you think a creature dedicated to those goals heart and soul is going to be nice enough to loot that paladin's defiance sword...and hold it so noone else takes it, then give it back to the paladin? No. He's going to take that defiance sword, and want to use it to stick up the rear of some innocent elf child, after taking that elf-childs candy and raping the elf-child's parent's infront of her.
Then there is the badass maran. Evil needs to die. Period. so much so that drow and duergar and fire giant children need to feed the ground with their blood. Is he going to take the strange bracers from the emperor, hold them so noone else takes them, then give them back to the Emperor? NO, he's going to want to take those bracers, and if he can't use them he's going to give them to a Maran that can, then he and his maran friend are going to want to burn the Palace to the ground and kill every empirial slave-driver in sight with the aid of those bracers. because how else are the slaves going to be set free? by giving the bracers back to the emperor...he's going to let all the empirial slaves go free? give me a break. Those slaves are getting free over the dead bodies of the imperials, and that's just fine with the Maran.
Now, I understand, there are many roles that would allow that kind of behavior. Those kinds of roles fit very well into nexus/acolytes/even some tribbies/troupe/independants.
I wasn't trying to make the point that everyone should be a multi-killing full sac bastard.
I was trying to use two different logical arguments to make a point concerning a certain small subset of the cf populace.
The first argument, was the above. The second, is below.
Fun. Let's say mr. elite spends 50 hours and uses 8 allies to build up the ubber set.
It's a good bet that mr. average pker...who knows his way around pk but either doesn't have the allies or the character-class skill-set to get the preps/eq that would allow him to realistically compete with mr. elite....is going to die to mr. elite or at least be driven off with no chance of winning and only middling at best chance of surviving every single time he is in the same area as mr. elite.
What is he going to do after weeks of knowing he has no chance? get bored of running, that's what.
Sure, you can say "get better, learn more preps, get better eq, get more friends".
But let's take me for example. I like to play roles that specifically are against ganging. I like 1 on 1...or 1 on 2...or even 1 on 3 fights.
And I know lots of prep locations. But there are alot of char/class combos that just don't have the realistic ability to get those preps solo. And if there are multiple elite badasses about, there's more than a good chance that the ubber gear I know of is maxed, and I'd have to kill ubber elite to have a MINOR chance at getting said Items, because they are never....ever...on the mobs.
So let's say everyone takes the philosophy that if I and my group of friends kill ubber badass, we are going to loot him, but return his strange bracers and swords of ubber-death and pendants of perpetual healing.
What does that mean for me (and I may be wrong, but I feel I and my skill level describes the majority of the playerbase in my experiences)?
It means cf turns into a multi-tiered game. Where only the elites who can get ubber geared/prepped will *EVER* be able to survive, let alone compete, with other ubber geared/prepped elites.
The rest of us Prols have a few choices in this situation. (and I admit I've taken each path more than once)
1) keep my role, show up to defend every time, and die 2-3 times a loggin.
2) bend role, and just always flee/teleport/word whenever I see ubber-badass on my where (how is that fun for ubber-badass's player...let alone me?)
3) get upset that I have a choice between con-dieing in a month or bending/breaking role, and just delete because it's not fun anymore.
now let's look at the flipside.
Let's say that instead, when elite ubber-badass is taken down...either by a group of mediocre players or another ubber-badass....that some or all of his *UBBER* gear is taken from him.
You know what that does?
Sometimes it means that other people have a chance to use that gear. Maybe it's a player like me who knows how to get that gear, but never has a chance because it's never on the mob....
This would give me the hope that maybe one day I too can get the strange bracers or humansunder or heartseeker or defiance or shield of light or rings of regeneration from the mobs they are at.
It would also give me, and players like me, the hope (admittedly often false...or at least slim) that someday I might be able to catch that elite ubber-baddass enemy without shield/stoneskin/ubber-sword-of-deathfulness/full set of progged gear that will kill me even if I command denial him into next week.
It means I have a reason to strive. It probably means I don't mind dieing to ubber-badass as much, because I know that someday I might get my chance, and all these losses are teaching me what not to do to him.
As for the person who was incredulous at my "8 gold" statement and told me I need to figure out how to make more gold....
Let me give you an experience I had over 2 weeks with a certain storm warrior squire I had. early 40's.
As a goodie warrior early 40's, I can get between 15-30g in 20-30 minutes using the easiest sources I know.
So let's say I would log on, 10 gold on me, full preps, 20 gold in the bank.
Ap/shaman/bard come and raid within 10 minutes of logon. I go defend. I burn much of my preps and my 10 gold healing poison/plague/blindness...and die because my role sais I am brave.
I go get my 20 gold, get more black roots, get a return potion or two and a teleport or two, and a handful of flight potions enlarge/reduce...pass door. And a few more gold if I have time while also getting gear that I've lost and a weapon better than jeweled broadsword.
I either unghost soon, or have already unghosted, and have to either defend or try to retrieve...or try to rank (solo as it was, because there was noone else in my who group who would join me)
I'm jumped again, die again. Now I have zero gold in the bank, zero preps.
But, my hour and a half I have for that login is up, so I have to log off. Maybe I have time to get 10g or so.
I log in again, use the rest of my ghost time to get black roots. only to be raided again and have to defend...die.
rinse repeat.
For two weeks.
I defy anyone to call *ALL* that time gathering coin and black roots/potion preps fun.
I can honestly say I would not have even been CLOSE to wanting to delete had I died four times as much and been full looted every time...as long as they left me what few coins I had in my corpse.
But, that sob story and semi-whine on my part isn't really part of the point of my post, it was an answer to someone elses post. And was if anything just an example of how looting items like strange bracers COULD be alot less painful than looting gold.
As Odrirg, there was a period there where I spent like 3 weeks building the PERFECT set in my opinion. I built most of it early, but it took a *LONG* time for the shield of boiled leather to be in.
I had it for about 2 days, and I was as deathful as I've ever been on all those criminals. I died to the duerg hand/dagger villager.And lost it all.
Was I upset? nope. could that villager, or any villager, use 99% of my gear which was almost all progged? nope. Did I expect anything back? Nope...they were Villagers for god's sake. Would I have *WANTED* them to return my progged gear?
Not in a million years. For alot of reasons.
the mains ones were...I'd played villagers, and I know they are supposed to destroy magic, so I'd want them to stick to their role...which makes it fun for everyone. then there was the fact that he beat me fair and square, and to the victor goes the spoils. Then there was the fact that as a dwarf I was going to offer my own soul up for damnation before I took a handout from a damned duergar.
So, enough of my rambling, let us see if I can do what I rarely am able, sum up with brevity in such a way that I can not be misconstrued.
For those middling players, and newbies, the vast majority of the playerbase....
Go ahead, take what you need, but it's really cool for that player that just died if you can leave as much as you can. It makes the game more fun in a miriad of ways, not least of which is letting them more easily compete...which is a large part of the fun of cf.
For those ubber-elites who are wearing the top-tier eq....
Go ahead and take those pieces of top-tier eq. this makes the game more fun in a miriad of ways, not least of which is letting the middling players think that someday they will have a chance...and keeps them trying to compete...which is a large part of the fun of cf.
By all means, have a philosophy that sais return what you can within reason and not be a ####. That's a cool philosophy for a PLAYER to have.
But I think that philosophy jumps the shark when it gets to the point of gauranteeing that the elites will never.....ever....ever...be without all of the top-tier gear.
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21172, Dude, get off the waaaambulance...
Posted by Treebeard on Wed 31-Dec-69 07:00 PM
Lets take a current example. Imms can delete as they see fit.
I had Ortmaraak, a storm pole bash spec. I had a ic friend Krokus, a storm mariner ranger savage.
We find igbah in weald. My only progging gear is the uberleet thunderlance. Yet we kill him, 2 one one sure, but he has his leet healing ####, etc.
What does igbah go do? he goes and kills the person with his leet #### to get it back. Sure, I gave him his etcheds to do it, but that must be because Iggy's my homie ooc right? Wrong, I couldn't use them and looting that #### is lame ooc, and IC Ort wanted nothing to do with that filth.
If Igbah can go get his leet #### back after beeing looted multiple times, you can. If you try hard enough. Just because someone is better than you doesn't mean you should full loot them. it means you get better or not mind when they kill you, because they won't take your jeweled bs.
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21173, RE: let me clarify, since some seem to have missed what I was getting at.
Posted by Isildur on Wed 31-Dec-69 07:00 PM
>First. My point was that in the majority of the roles I have >played, and in the vast majority of the roles of all the >characters I've ever interacted with, It's a bending of RP to >not full-loot and then ghost/camp multi-kill.
Honestly, I don't think it requires much bending to refrain from looting "non-uber" stuff. Wide copper bracelets aren't "uber". Progging hell stuff is. With regard to ganging, I'll cede that many characters' roles should really compel them to gang more often than they do. Personally, I write my roles so that isn't the case.
>Sure, you can say "get better, learn more preps, get better >eq, get more friends".
I don't say that. Some current characters have gear that makes them virtually unkillable. Including by a group. "Getting better" or "using more preps" isn't going to let Average Joe kill that person. Only "having a massive gang" will, and even then it's dicey.
>1) keep my role, show up to defend every time, and die 2-3 >times a loggin.
If your role compels you to die stupid deaths, well...that's your own fault. If I was your cabal leader, I'd look negatively on someone who died 2-3 times per login in hopeless raid defenses.
>2) bend role, and just always flee/teleport/word whenever I >see ubber-badass on my where (how is that fun for >ubber-badass's player...let alone me?)
It's fun for him because killing you is now a challenge, whereas if you just stand there and die it isn't. Now he has to catch you unawares. It also serves as a disincentive for people to get all uber-tricked-out, since once they reach a certain level of deathfulness people just avoid them.
>Let's say that instead, when elite ubber-badass is taken >down...either by a group of mediocre players or another >ubber-badass....that some or all of his *UBBER* gear is taken >from him.
I fully expect that the next person to kill the current uber-gear-having guy will take the really nice stuff. Most probably because the next person to kill that guy will be a character who can actually *use* most of that gear. Then that guy will become the uber-gear-having person who steamrolls people and is nigh-unkillable.
>But, my hour and a half I have for that login is up, so I have >to log off. Maybe I have time to get 10g or so.
If you're dying every 20-30 minutes or so, then yeah you're going to spend all your time keeping gold/potions/preps on hand. The solution is not to die every 20-30 minutes. If you're not dying that often, you can use "down time" to go pick up some gold whenever it's convenient to do so. Like, "I don't have any cabal business to attend to and I can't find any of the people I want to kill; I could sit here and twiddle my thumbs, or I could go check {area} for potential PK opportunities and pick up 20g while I'm at it."
>But I think that philosophy jumps the shark when it gets to >the point of gauranteeing that the elites will >never.....ever....ever...be without all of the top-tier gear.
Thing is, it hasn't done that. The treatment Hunsobo got from Xinrithil/Queliryon really hasn't been repeated that often. As I pointed out in my reply, current uber-gear-guy lost some of that gear not long ago, then it was subsequently lost by the person who took it from him. So the stuff is changing hands.
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21179, I'm not as into the game as you
Posted by JMCC on Wed 31-Dec-69 07:00 PM
I don't play for strictly rp purposes...in fact, I was pretty damn shy as a kid and never took up the role of peter pan or Hook.
I play because it's fun. I'm also not a jerk in real life, and that reflects off my gaming experience. Unless I kill a complete douchebag or I forsee his #### (defiance) being unreasonably unfair, I'm not going to sacrifice or take it.
Sure I rp decently. But that's to the extent I go. I don't play the game to ruin other people's time, and I also don't go off on 25 minute rants about trying to justify reasons to full loot.
Once again, it's a game. Play how you see fit.
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21169, Ever think to ask me why?
Posted by Quixotic on Wed 31-Dec-69 07:00 PM
First, I am not a assmunch, so I am never going to loot just because I can. I have full looted on occasion, but those are isolated instances revealing a moment of mean-spirited retribution.
Second, Hunsobo and his groups killed Xin around 30 times, and they were very good about keeping the buzzards away from my gear. By seeing to it that I wasn't completely cleaned out, they ensured their fun and future kills because I wouldn't be logging out, running away at the first sign of them on Where, or ignoring their raiding.
Third, although I was wearing crap gear, what I returned were things I could not use. They guy was a friggin Christmas Tree with all sorts of pretty progs going off here and there. Despite not using magic personally, he was not going to destroy it just because he had the opportunity. The truth is, if I could have worn all that stuff, I would have strongly considered doing a remove all, drop all, get all corpse.
Why didn't I keep things to give away? There are practical reasons: Xin was a dodge-reliant build, and unlike a fire giant he couldn't carry around a 400 pound prep bag; during most of Xin's life, there was no one to give shinies to because people jumped on board the Imperial/Tribunal train; putting things in the hollow was about as secure as putting gold in a Ziploc; but also I think gearing lowbies from hero pks might be good for your character's cabal but hurts overall gameplay.
Ultimately, I think taking gear unnecessarily from good foes is a #### move. People can certainly create justifications for that action with their roles, but mistreating your IC enemies will likely cause them to avoid conflict with you, whether in game or through OOC mechanisms.
In a game promoting the fun of PK, playing characters meant to PK, I cannot think why on earth we should discourage people from fighting or taking risks. I can think of a few songs, spells, communes, and gear that do exactly that, but we don't need programming access to exercise considerate looting practices.
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21163, One could say the opposite...
Posted by Twist on Wed 31-Dec-69 07:00 PM
Let's face it, in CF, dying has a lot less consequence than even the most mythical fantasy movie/novel out there.
Someone saccing the piece of eq that it took you 10 hours real-time, a group of 5, and a week of pre-planning to obtain is MUCH more of a penalty than just plain dying.
So, if you look at losing your eq as a "fate worse than death", I can easily justify a goodie not saccing.
Here's how it would play out in a movie (where death is a fate worse than losing your shiny stick of powerful badassery).
Evilguy: NO!!!
Goodguy: Yes! Your stick is but a twig now, dark Lord. Your power is gone!
Evilguy: NO!!! Again!!!
Goodguy's neutralish sidekick: Finish it now, Goodguy. Destroy the dark Lord once and for all!
Goodguy: No. He is defeated. I will not destroy him, for that is HIS way, not mine.
Goodguy and neutralish sidekick walk off into the sunset. Evilguy tries to stab goodguy in the back, but Female-character-thought-to-be-dead shows up and shoots/stabs Evilguy, killing him anyways since the audience wants everything wrapped up in a nice tidy box.
On CF, losing the EQ is worse than death. So Goodguy would kill him, neutralish sidekick would try to loot and be like "sac his #### man!" and Goodguy would be "Nah, I killed him, saccing his #### would be the evil thing to do. Now I'm going to go mudsexx0r with Female-character-thought-to-be-dead. We can gorup l8r."
All of the above being said, I can see either way. And I was absolutely surprised beyond belief at what I got back from Xinrithil. :D
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21164, RE: One could say the opposite...
Posted by Isildur on Wed 31-Dec-69 07:00 PM
>All of the above being said, I can see either way. And I was >absolutely surprised beyond belief at what I got back from >Xinrithil.
This is a guy who swore off using potions. Clearly he was okay with the idea of not doing everything in his power to maximize his ability to inflict pain on his enemies. Not that I'm criticizing.
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21165, Oh and one other thing
Posted by Twist on Wed 31-Dec-69 07:00 PM
I used to pretty much full sac when I played Lachdanan, for just the reason you specified - if they have to spend time getting back pitch black rings (by killing an evil mob, bonus!), that's less time killing goodies.
After a while I realized that wasn't really roleplay, it was game mechanics - I was using a game mechanic (time spent re-equipping) as an RP device (protecting goodies).
Then one day I get killed by some guy and he leaves most of my stuff, other than a few nice items, and I realize this evilguy bastard antipaladin orphan-rapist has more class than me. The sphere Honor Avatar of Cador. BLEH.
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21197, Heh. Cador. nt
Posted by Nivek1 on Wed 31-Dec-69 07:00 PM
.
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21166, Huge +1, and here's the thing about looting:
Posted by Treebeard on Wed 31-Dec-69 07:00 PM
Like Twist (my hero) says, its a game mechanic.
I will take 100% of the items that I can use/are better than what I'm wearing, that is great, should be done, and how I can build a leet set.
Once I get to a comfortable level where most of my stuff is above average for the range of people I'm killing, I take your coins.
How do I justify not full looting? It's really not hard. As a goodie marshal it was to show people that there is another way to live, one of respect and mercy.
As a murdering, pounce on you if you move nexus shifter? I killed you, that's enough to work towards the balance. Anything else is just rude...and heaven forbid I be rude.
As a villager? Sometimes I will take the shiny magic gearz if I know its one good enough for a veil echo. How do I not justify the rest? Because Tahren's arms get tired and your charred bracers aren't worth his time.
Bottom line, people will justify their looting as much as I justify my not looting. The difference, IMO, is respect and satisfaction. I get more satisfaction out of the kills I get if they're better geared. I am happier with myself at the end of the day when someone I kill comes back to their bones and their sword of pwnage and newbie breadz are all there.
That's how I play. I encourage all to do the same.
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21167, RE: Huge +1, and here's the thing about looting:
Posted by Isildur on Wed 31-Dec-69 07:00 PM
Sidenote: imho you could exploit this as a Lyristeon follower. Watch the look on dude's face when he comes back to his corpse and it still contains his sword of pwnage. That should qualify for some gaping maw lovin'.
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21158, It's easy to come up with reasons not to loot
Posted by incognito on Wed 31-Dec-69 07:00 PM
Decent ones I've heard/used include: - the dark gods respect only strength, so grow strong and prove a better test to me, - I killed you even with all your shiny armor, so I don't need to destroy it. Consider it a show of confidence on my part. - I respect your efforts, even if I disagree with your goals, so I will treat your corpse with respect.
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21162, RE: It's easy to come up with reasons not to loot
Posted by Isildur on Wed 31-Dec-69 07:00 PM
Add to that:
I just don't care enough to take the time to destroy it. It, and you, are just *that* inconsequential.
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21282, RE: It's easy to come up with reasons not to loot
Posted by Linolaques on Wed 31-Dec-69 07:00 PM
When I had my last mortal leader of Tribs, I had a standing order not to "not clutter our halls with inconsequential items and rotting poultry" to try and limit some of the Special U-Haul looting.
For me, a good rule of thumb is that if you can't think of an RP reason *not* to loot, you probably aren't doing a very good job of getting into your character.
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21157, Helpful quote from your post:
Posted by Aodh on Wed 31-Dec-69 07:00 PM
"In short. Stop whining."
Why don't you stop being log/rp nazi, and worry about your own ####? Once you kill your uberpowerful foe, I just know you'll make a stellar rp decision re: the newly-acquired spoils of war. I look forward to the logs. It'll be great: YOU will get to choose everything YOUR CHARACTER does! CF is magic like that.
PS:
What is this?
"Loot away. Spread that good stuff around so maybe some of us proletariat non-elites can have a taste of what it is like to have it for the 20 minutes it will take for the elites to find and gang us down to get it back."
Mighty commie of you, fellow traveler. Maybe you should just pull yourself up by your bootstraps, use your God-given American ingenuity, know-how, elbow grease, gumption, superiority, and intelligence to go get that gear. Or just make better gear! Yeah!
PSS:
Line breaks after every sentence looks really silly.
PSSSSSSSSSS:
Maybe you'd benefit from making yourself a nice blog, so the things you type won't clutter up our nice game forums.
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21155, RE: On looting, not looting, and respect.
Posted by Isildur on Wed 31-Dec-69 07:00 PM
>Getting full looted sucks. Most of the time. Well. It sucks >more for newbies than it does for the vets. For the vets, >full looting is a 30 minute setback most of the time.
Depends on what you mean by "set back". If I'm playing a hero who hasn't died in a while, or even worse a lower level who hasn't died in a while and has hero-ish gear, there's no way I'm going to be have gathered comparable gear 30 minutes after being full looted. Most likely it will take me weeks to get back to that point, unless I somehow score a really lucky kill on some decked person.
>That's just poor rp. I don't care what kind of anti-magic >role you have as that elf, that elf outlander, ic, is now >responsible for every pk the fire giant gets with those items >where the target might have gotten away or killed the fire >giant if he wasn't perma-hastened and healing alot in battle.
By this argument, you're rp-bound to take (or destroy) every item the defeated guy can't immediately get back. For that matter, you should probably destroy his food, water, and all his detect invis preps. Basically, anything you can do to lengthen the amount of time before he's ready to start killing goodies again.
Sorry. I don't play that way.
>So. Elite player x playing giant sword evil cabal leader gets >the strange bracers or sword of pwnage. Does that mean he now >has the right to have it in possession until he deletes?
I'm not sure how closely you follow things things, but the guy you mention above did have that stuff looted. Then that looter died and those items were looted from him as well. I'm thinking the generosity shown to Hunsobo back in his strange-bracer-wearing days was a once-in-a-blue-moon sort of thing. Mainly because he was way less of an assmunch toward his enemies than he could have been, and everybody seemed to realize that fact. So they cut him some slack.
>I say, take it and use it. If you can't use it...destroy it or >give it to someone who can use it.
I say take it if you can use it, or if you're relatively certain you can get something in trade. If I'm playing a decked out mage with no weak gear slots and I kill some warrior wearing wide coppers, odds are I leave them in his corpse.
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21156, RE: On looting, not looting, and respect.
Posted by Odrirg on Wed 31-Dec-69 07:00 PM
By this argument, you're rp-bound to take (or destroy) every item the defeated guy can't immediately get back. For that matter, you should probably destroy his food, water, and all his detect invis preps. Basically, anything you can do to lengthen the amount of time before he's ready to start killing goodies again.
Sorry. I don't play that way.
Neither do I, for the most part.
(Ignoring the fact that if you killed that war/thief/bard/ranger after the very early 30's I'd bet that there is a greater than 90% chance that you took all his det inv preps anyway, because the best ones out there are rot-death)
BUT>>>>>>
Hate to say it.....
But 99.999999% of all chars ARE rp bound if they want to stay within role to do just what you sad.
I'm not against making some small rp concessions in the name of not being a raging hardon ass-fracker. It *IS* a game, and most times that fact can outway good rp in favor of not pissing in someone's wheaties.
But, as I see it, and the Sobo log I referred to was not the only example of the rabid anti-loot crowd getting WAY carried away in breaking role in order to not denude your foe of weapons he will use to slaughter innocents/stand in the way of the Empire's expansion. I've seen more than one log like that recently.
I will go back to....
It's called Carrionfields. Dieing is supposed to suck to a certain degree. If you don't like dieing and getting looted, learn how not to die.
It's not called koombaya-happy-group-hug-bambi-meadow.
I say take it if you can use it, or if you're relatively certain you can get something in trade. If I'm playing a decked out mage with no weak gear slots and I kill some warrior wearing wide coppers, odds are I leave them in his corpse.
If I was that mage, one of a few things is the case.
1) I'm not hero yet, and giving those wide coppers to an ally will help me hero faster.....or...
2) I am hero, and giving those wide coppers to an ally will strengthen the law/outlander/the empire/scion/the fort.
3) I am a hero and I can trade those wide coppers to some warrior who in the past has played a mage for a wand location.
4) I am a hero and I can use those wide coppers to lure some melee-type char into joining me in some exploration.
In any event, I'm taking those damned bracers. While I'll probably leave his flight potions/return potions/food/drink.
Heck, on the other side of the coin, having played more than a handful of hero range warriors who because of my role and my lack of pk ability has spent *ALOT* of time dead....
I'd rather lose all my snow worm gear, my food, my water, my 3 pimp weapons that friends have given me, and those two wide coppers.....than my 8 gold.
Heck, the ONLY reason I deleted my last two hero-range warriors....
is because I got REALLY tired of spending 30 mins gathering coin, buying black roots.....dieing in a raid situation...where I've used up all my coin healing and now all those black roots have rotted again....rinse repeat.
There was one two week period where I realized I had spent 11 hours *JUST* getting coin and getting black roots/flight potions/food. Even though the majority of my eq wasn't looted...doing those coin/root runs 2/3 times a loggin just stopped being fun so I deleted.
Sure, there are other det inv preps out there that don't rot death.
they are either...
-5 str for 10 hours...
or weigh over lb each (wich with the dex changes sucks)...
or last for 10 hours or less....
or can only be gathered 1-4 a repop....
or cost WAY more than roots....
or a varied combination of the above.
So, if you *REALLY* want to bend rp in order to be nice to people. I say take those wide copper bracers, and leave all their gold.
But I'm sure the first thing you type when you get a pk is "get all.coins corpse". Just like everyone.
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21160, Somehow...
Posted by Eskelian on Wed 31-Dec-69 07:00 PM
Your argument went from "Its bad RP to not loot" to "Loot so you can hook me up because I can't get the gear myself". Its not bending RP to not loot something. It might be bending RP to do something like say over your cabal channel for your allies not to loot something - but if you PK someone and you're half dead or whatever its not an evil thing to leave before picking them clean.
Basically let people play how they want to play. I respect people who don't loot me when I die and I try to return the favor up to the point where I'd be handicapping myself by not taking their items to replace my own.
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21161, RE: On looting, not looting, and respect.
Posted by Isildur on Wed 31-Dec-69 07:00 PM
>But 99.999999% of all chars ARE rp bound if they want to stay >within role to do just what you sad.
In Thera, when you kill someone they come back. If your "goal", as a goodie, is to prevent evil guy from doing evil, then the only real way to do that is to con-kill him. That means you'll want to be killing him again immediately after he unghosts, then doing that again and again, since even if you don't con-kill him you might frustrate him enough to end his life permanently.
That's not fun for anybody. Past a certain point, killing or scorced-earth looting is just punitive.
>It's not called koombaya-happy-group-hug-bambi-meadow.
You just killed the guy. That pretty much disqualifies it from being koombaya-happy-group-hug-bambi-meadow.
>In any event, I'm taking those damned bracers. While I'll >probably leave his flight potions/return potions/food/drink.
Most of what you said involves building up other characters who likely had no part in that guy's death. I'm kind of the opinion that those other guys didn't "earn" dead-guy's gear (by killing him), so I'm not going to steal it on their behalf. Plus, realistically speaking, I don't want to carry all that crap around.
>I'd rather lose all my snow worm gear, my food, my water, my 3 >pimp weapons that friends have given me, and those two wide >coppers.....than my 8 gold.
Eight gold? Seriously? You need to figure out how to raise gold more effectively. Keep 20 in the bank for when you die, so that losing your gold (and detect invis preps) isn't such a huge deal.
>But I'm sure the first thing you type when you get a pk is >"get all.coins corpse". Just like everyone.
Actually I've experimented recently with leaving everything, including gold, if I don't need gold at the time. If I kill a guy and he's just ridiculously loaded then I don't feel bad about taking all the coins. Clearly he knows how to manufacture gold. But if the guy has like 10-15 gold on him, usually I just leave it.
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