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Gameplay |
Topic subject | Users Playerbase command. |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=20751 |
20751, Users Playerbase command.
Posted by Cerunnir on Wed 31-Dec-69 07:00 PM
May I suggest altering the "users playerbase" command to a smaller interval. Perhaps 700 to 1700 would be better. That way you would see the changes better. Now its just a straight line pretty much.
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20755, RE: Users Playerbase command.
Posted by Isildur on Wed 31-Dec-69 07:00 PM
I didn't know this command existed. What does "users playerbase" do that plain "users" doesn't?
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20756, RE: Users Playerbase command.
Posted by Theerkla on Wed 31-Dec-69 07:00 PM
bar graph of # of pfiles over the last 52 weeks
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20752, Seconded
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
It would be nice to see more of the fluctuations. We could also try to poll how many characters people have in average, so we could more reliably gauge the size of the playerbase.
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20753, Well..
Posted by Cerunnir on Wed 31-Dec-69 07:00 PM
I would think the amount of players people have on average is something that remain fairly stable. Some have many characters, some have only one. Overall I think that it would be both usefull and interesting to keep track of the overall playerbase, and actually notice an increase or decrease.
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20757, What you get is the number of characters
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
So the number of characters is a bit higher than that of players. I've set up a poll in Dio's to determine some kind of average number on how many chars people in general have:
http://www.qhcf.net/phorum/read.php?2,618885,618885
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20758, Re: size of the playerbase
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>It would be nice to see more of the fluctuations. We could >also try to poll how many characters people have in average, >so we could more reliably gauge the size of the playerbase.
Good luck with that. There is no good way to try and figure that out. The one thing people have suggested is unique IP addresses and that just won't work in the day of dynamically allocated IP addresses, in-home networks, etc.
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