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Forum Name Gameplay
Topic subjectProblem with cabal item change?
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=19740
19740, Problem with cabal item change?
Posted by incognito on Wed 31-Dec-69 07:00 PM
Can't we make it so that using magical transportation just involves dropping the cabal item?

At the moment, I am thinking that blindness (of any kind) when you have the item means that you have the choice between dropping everything or being sequestered (in effect) until it wears off.

Dirt kick, blindness, eyejab etc all now will block magical transportation!

Also, if you are being lagged out as you get the item, you now need to get off twice as many commands to get out. One to drop the item, and one to recall.

Or am I missing something?

19742, Blindness vs. Cabal Items
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
Actually I've changed it so that Cabal Items can always be seen (even if you are blind, in the dark, etc). So you will always be able to drop it.
19743, Heart.
Posted by GinGa on Wed 31-Dec-69 07:00 PM
No, really. Return my calls.

Yhorian
19741, That was my original idea.
Posted by Dallevian on Wed 31-Dec-69 07:00 PM
And I'd still like it to be so that you -can- recall or teleport or whatever as needed but it simply drops the cabal item to the ground. Otherwise, good catch, being blinded with the cabal item now means Uh Oh.

The point is to make attacking them and running off the raiders a viable option (other than just killing them).

And I do want to nominate an alterante exit from Imperial lands like I did last year. I'd like to see a one way escape route that takes a character through either the underdark sea or the underdark. Make it dangerous, but give a route other than Imperial lands, Balator, and or KotR.
19744, RE: That was my original idea.
Posted by Lyristeon on Wed 31-Dec-69 07:00 PM
Just drop it and you can recall. I don't like the idea of it automatically being dropped.