Go
back to previous topic |
Forum Name |
Gameplay |
Topic subject | Room Flags. |
Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=18240 |
18240, Room Flags.
Posted by crackednotbroke on Wed 31-Dec-69 07:00 PM
Is there any hope for something being implemented whether it be in prompt or via command so a player could see what kind of room it is considered? I'm talking more along the lines of cavernous/subterranean, fields, etc. rather than the vague wilderness/civilized part you can see in prompt. Sometimes it's not all that obvious, or even misleading. Just a thought. Maybe it hasnt been put in already for reasons that it could somehow be abused or what not. Regardless, I just wanted to hear some thoughts on this.
|
18243, RE: Room Flags.
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>Is there any hope for something being implemented whether it >be in prompt or via command so a player could see what kind of >room it is considered? I'm talking more along the lines of >cavernous/subterranean, fields, etc. rather than the vague >wilderness/civilized part you can see in prompt. Sometimes >it's not all that obvious, or even misleading. Just a thought. >Maybe it hasnt been put in already for reasons that it could >somehow be abused or what not. Regardless, I just wanted to >hear some thoughts on this.
For the classes that have a certain knowledge of specific terrain, they do have this ability. Will you see it for everyone, doubtful.
Orcs can tell if they are in caves. Rangers can tell their home terrain types. Druids have a greater understanding of terrain.
|
18244, RE: Room Flags.
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
Letting subterranean scan races tell when they're in a subterranean room seems like it'd be a good addition to me. Other than that I'm pretty happy with what's out there right now.
|
18249, FNCR (n/t)
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
n/t
|
18246, RE: Room Flags.
Posted by crackednotbroke on Wed 31-Dec-69 07:00 PM
Yeah, I guess I could see it either way. Even though I'm pretty sure a normal person could tell a cave from a cave and a field from a field, etc., I see where you're coming from and it makes perfect sense in a gaming environment.
But that being said, what Daevryn suggested also makes good sense and would probably be a good addition following that theme. Any hope for that in the near future?
|
18247, RE: Room Flags.
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
Yeah, I guess I could see it either way. Even though I'm pretty sure a normal person could tell a cave from a cave and a field from a field, etc., I see where you're coming from and it makes perfect sense in a gaming environment.
Well, between the room's title and description, you're assumed to have "normal person" ability to tell what the terrain is. It's the fine distinctions that we don't provide-- you're in a treed area with soggy ground... are you in danger of Swarm of Leeches?
valguarnera@carrionfields.com
|
18248, RE: Room Flags.
Posted by crackednotbroke on Wed 31-Dec-69 07:00 PM
True. That makes perfect sense looking at it that way.
|
18242, RE: Room Flags.
Posted by incognito on Wed 31-Dec-69 07:00 PM
If I recall correctly, it is already in, but only some classes can tell the difference.
|
18241, RE: Room Flags.
Posted by _Magus_ on Wed 31-Dec-69 07:00 PM
If you want to know what the terrain type is, play a ranger or druid. That's a perk of playing those classes.
Everyone else is phukkered.
|