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Gameplay |
Topic subject | Inherents you can't call in combat |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=18130 |
18130, Inherents you can't call in combat
Posted by Theerkla on Wed 31-Dec-69 07:00 PM
The check for inherents in combat is timer first, able to concentrate second. Since they don't have a timer, this is a pretty easy loophole to exploit to see how long you have before you can call it again. The order should probably be combat check first, timer check second.
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18135, What's the problem with this?
Posted by Uli on Wed 31-Dec-69 07:00 PM
I wouldn't call it "exploit". You won't be able to call it combat anyways, right? :-) n/t
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