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Forum Name Gameplay
Topic subjectInherents you can't call in combat
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=18130
18130, Inherents you can't call in combat
Posted by Theerkla on Wed 31-Dec-69 07:00 PM
The check for inherents in combat is timer first, able to concentrate second. Since they don't have a timer, this is a pretty easy loophole to exploit to see how long you have before you can call it again. The order should probably be combat check first, timer check second.
18135, What's the problem with this?
Posted by Uli on Wed 31-Dec-69 07:00 PM
I wouldn't call it "exploit". You won't be able to call it combat anyways, right? :-) n/t