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Forum Name Gameplay
Topic subjectcabal powers that don't wake
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=17244
17244, cabal powers that don't wake
Posted by Isildur on Wed 31-Dec-69 07:00 PM
Was having a conversation with someone about certain powers that don't wake sleeping targets, and how disgusting they are for certain classes. One such combo is active in the game right now. In the course of that conversation I made the remark that these powers would be alot less scary if they just woke sleeping targets. Any thought to making that change?

Mostly I'm thinking about insects and healing curse / sigil of pain. On a bard. Or sequester, but I hesitate to mention it because I'm not sure whether it already wakes sleepers.

As it is, getting slept for the full duration and either insected or healing curse + sigil is death for 95% of characters. If they woke, then the bard would have to make a choice between "nasty cabal power" and "fiend". In most cases I suspect the bard would choose "nasty cabal power" and hope to run them down and get the fiend anyway, but at least in that scenario the formerly slept person gets a chance to run away on foot.
17324, FYI:
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
There's been some internal discussion going on about some of this. We'll see where it goes.
17425, RE: more FYI:
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
It went somewhere and you'll probably noticing some changes in play next crash/reboot or so.