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Forum Name Gameplay
Topic subjectQuestions about Outlander and Edges.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=16190
16190, Questions about Outlander and Edges.
Posted by Neikulous on Wed 31-Dec-69 07:00 PM
With the addition of edges, has there been any thought to more Outlander friendly guildmasters? Right now with the recruiter not allowing edge training, some Outlanders get the shaft if they want to actually stick to their role.
16309, RE: Questions about Outlander and Edges.
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
Yeah, that probably should be a heroimm/avatar project or something down the road. There aren't a lot of good choices.

Personally, I think the recruiter is about RPwise the worst Outlander choice. Yeah, he's not in a city, but he's not in that city because he's trying to recruit people to join an army to fight to save a city from destruction. A guildmaster who just lives in a city seems less offensive to me than that.
16202, I second that
Posted by Andriana on Wed 31-Dec-69 07:00 PM
I know people who can't take edges because they can't actually find guildmasters outside cities. And no matter how much I tried, I couldn't give them an example of such guildmaster.

A bit of love here?
16211, Maybe have spirits teach you.
Posted by GinGa on Wed 31-Dec-69 07:00 PM
It could be part of a certain secret outlander skill, that you can find sympathetic teachers for various professions in dead places about Thera.

Invoking the ancients power, you can call these back for a short time to teach sympathetic mortals. You can have an ancient looking Sylvan warrior, training you in warrior skills (description providing some history too!). You can have mystical elemental spirits that will guide you in invokering - maybe have them form a single elemental apparition from which they seperate and rejoin seamlessly. Very spooky. Spirits of life, death and fertility that do healing of each align, found in the plains around Thera but drawn to ancient stones. A chatty Faun or Centaur for bards, that can appear out of the wilderness in an ancient glade. A very crinkly biomancer that appears from his cave for the transmuters who know how to call him - a man who walks the line between being an ancient and being mortal, so close to his spirit and body its rumoured he may be immortal! Yet here he is, putting off the dream and doing spooky things you suspect mean he's an apparition as well. Spirits of anger and wrath for shamans of each align - arising from places where the wilderness is being destroyed (good align) or where the city is being crushed and pushed back (evil align). A Ghostly Animagus that flickers hauntingly in a wolfden to guide the shapeshifters. Its a whole barrel of fun for anyone who has time to pick it up!

Thieves and assassins can suffer, because they're city-ish professions and the sneakerization of their skills means its not out of rp to steal them from city guilds.

I think Druids and Rangers are covered :) No coolness for you guys!

My idea is to have Lin-Ha give you a clue when you become an outlander and get the specialness. Until you've deciphered it, or had someone else guide you, you'll have to make do like they do now. Stealing from smaller guilds, using all-purpose trainers like the Recruiter or Balator teacher, or just making do. I know Lin-Ha already does training so I guess the lazy option is giving her the ability to discuss edges :P Or add a croney old loremaster to the refuge

Yhorian.

Edit: As a reward, cool people like Tjok of professions other than Druid/Ranger could replace these spirity mobs. Add into their description coolness appropriate. *sagenod*