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Topic subject | About drum again. |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=15793 |
15793, About drum again.
Posted by GinGa on Wed 31-Dec-69 07:00 PM
I know Nep came up and said 'there's always been a chance at some lag with drum' - but having reviewed Trurkrags logs it seems conclusive that drum is lagging for more than 2 rounds when it hits a doosy.
I can understand people being unable to flee in the middle of a drum (giving it a good reason to be used in pk, and making it 'not just a weak flurry') but giving it 2+ rounds lag?! I just wanted to check with you guys it wasn't a bug before I roll my berserker mace spec :D
Yhorian.
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15802, RE: About drum again.
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
It's possible for that to happen, but the regularity is such that I wouldn't lose too much sleep over it.
Probably I can be tricked into tacking an echo in next time I'm poking at the code, though. That seems reasonable to me.
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15807, Thanks dude
Posted by GinGa on Wed 31-Dec-69 07:00 PM
+2 rounds of lag is hella nasty, when I got hit with those drums I seriously thought my client had gone. I think I even told Trurkrag that once when he got me :D Tres cool bonus to mace specs, I wonder why no one mentioned it before.
Yhorian.
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