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Forum Name Gameplay
Topic subjectEnigma questions.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=15510
15510, Enigma questions.
Posted by Stunna on Wed 31-Dec-69 07:00 PM
What is the lag for eating pills in combat?

What is the lag for zapping in combat?

If you knock someone out can you zap them without waking them?

If you are using a wand that has a lvl 3 curse (for example) and you are level 51, will your target save like it's being cast by a level 51, or like a level 3? Obviously if it lands the affect is that of a level 3 spell.

Thanks in advance.
15646, RE: Enigma questions.
Posted by Kastellyn on Wed 31-Dec-69 07:00 PM
Level of the wand determines what level you have to be to use it (i.e., level 30 wand and you're level 25? Smoke and sparks.).

Level of the spell is independent of the above. If your level 45 wand has a level 15 spell, it'll cast at level 15, regardless of your level.

Kastellyn the Devourer of Magic, Lord of Legends
15645, RE: Enigma questions.
Posted by Vortex Magus on Wed 31-Dec-69 07:00 PM
I'm pretty sure the wand with level 3 curse is a level 3 curse spell, no matter what level you are.

Any wand which does not do damage will not wake up someone who is slept by yourself. Slow, curse, plague, faerie fire, etc. A non-damage wand on someone who is slept by another person, however, might wake him up. I dunno, never tried the second situation. I think it would work like normal spellcasting, where there is a chance you tear him out of his sleep.

Pill in combat = about two rounds.

Zap in combat = same as mage zapping (I think). Two rounds.

Don't use low-level wands against level 51 characters unless they are slept, low-level wands almost always fail due to the level difference if they're awake. If they're asleep, or faerie fired you might have a chance. High-level wands seem to work more often. I'm pretty sure Int also comes into play.

This is all conjecture from playing an enigma character. No gurantees made on the accuracy, but I'm reasonably sure on almost all of it.
15523, I'll field what I can.
Posted by TheLastMohican on Wed 31-Dec-69 07:00 PM
Eating pills is two rounds. Once or twice I've gotten a one rounder, but I chalk that up to the same reason why occasionaly my missed trips are two round lag, and why once or twice I've seen a one-round dirt kick lag (I'm guessing my client and the game weirdness, not the actual inherant lag).

Zapping is two rounds.

Zapping after they are knocked out? Can't answer this. I would assume that if you fail the zap, they don't get woken up (much like scrolls when knocked out) but I haven't been able to test it.

Wands. If I have a level 5 wand, I do believe, as Kirslamix said, it will cast as a level 5 spell. However, if I am as you put level 51, I shouldn't be failing that wand because of my high level difference.

If I posted any misinfo, IMMs, feel free to tell me I'm stupid. Lord knows I am.
15644, RE: I'll field what I can.
Posted by elmeri_ on Wed 31-Dec-69 07:00 PM
>Eating pills is two rounds. Once or twice I've gotten a one
>rounder, but I chalk that up to the same reason why
>occasionaly my missed trips are two round lag, and why once or
>twice I've seen a one-round dirt kick lag (I'm guessing my
>client and the game weirdness, not the actual inherant lag).

The reason is that lag is not necessarily in full rounds. It comes in pulses (I think 12/round) and a failed trip has something like 18 pulses of lag, not 24.
15512, RE: Enigma questions.
Posted by Kirslamix on Wed 31-Dec-69 07:00 PM
I'm not sure for some of these, but in general use, I believe no matter what lv you are using the wand, if the spell is lv 3 curse, then they will save against the spell rather than the person using it.

With the zapping while they are asleep, it shouldn't wake them, but there is a small chance depending on the spell.

- Kirs