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Gameplay | Topic subject | Commerce XP adjustment | Topic
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14015, Commerce XP adjustment
Posted by nebel on Wed 31-Dec-69 07:00 PM
Since the last batch of economic tweakings I was wondering if commerce XP could be looked at.
Overall the price changes were a wash, because even though you sell things for less, things cost less to buy. However, with lower prices it means less commerce XP and longer wait for commerce skills (at least it seems this way to me).
Its not a game breaking deal, but it would be nice.
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14017, RE: Commerce XP adjustment
Posted by Kastellyn on Wed 31-Dec-69 07:00 PM
Surprisingly, the average price of most types of objects went up * during the last round of standardization. The fact that there were a lot of overpriced low level items that were easy to get might be one factor that skews perception in the opposite direction.
I'm pretty sure that there are more factors that go into determining commerce XP than just the amount of money you make when you sell an item.
Kastellyn the Devourer of Magic, Lord of Legends
* I made a conscious effort to try to lower the prices for objects sold in shops, to help encourage folks buying items.
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14018, Makes sense
Posted by nebel on Wed 31-Dec-69 07:00 PM
I noticed that certain classes of items seemed to go way up, while other classes went way down.
The way down ones must be the low level overpriced ones you mentioned (no more 1500 copper avg 12 weapons??).
I am just seeing a skewed view due to low-leveledness.
I assumed the lesser commerce XP was due to less overall money being exchanged, since I was doing pretty much everything else the same as last time I was making money by selling things.
But it makes sense now. Thanks.
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