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Gameplay | Topic subject | Smoke | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=13304 |
13304, Smoke
Posted by WildGirl on Wed 31-Dec-69 07:00 PM
Spell: 'giant strength' modifies strength for a short time. Physical effect: 'smoke' modifies constitution for a short time. Physical effect: 'smoke' modifies constitution for a short time. Physical effect: 'smoke' modifies constitution for a very short time. Physical effect: 'smoke' modifies constitution for a very short time.
This seems a bit excessive. I was hit by this three times in a tick, (by the smoke, not necessarily the minus con effect) each causing an injure. My 23 con got knocked down to average. The next closest place I can think of with such harsh environmental conditions isn't really a ranking place for characters until level 30, but is fairly easy to counterract.
This makes solo ranking a lot harder for this particular area. Is it meant to discourage learning there to go other places, or just something tested that was likely to be tweaked in the future?
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13306, RE: Smoke
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
>This makes solo ranking a lot harder for this particular area. >Is it meant to discourage learning there to go other places, >or just something tested that was likely to be tweaked in the >future?
It's likely to be tweaked once I get a better chance to watch it in play.
Smoke as a room condition was created back when we made forest/city fires, but didn't actually do anything. That's recently changed for a project which will remain nameless...
I wouldn't expect it to vanish from that area entirely, though there may be other considerations. Creatures in that area may become worth slightly more XP, for example.
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