Go
back to previous topic |
Forum Name |
Gameplay |
Topic subject | Just curious if this is a gameplay or bug issue. |
Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=13173 |
13173, Just curious if this is a gameplay or bug issue.
Posted by Aiekooso on Wed 31-Dec-69 07:00 PM
From logs I've seen the rings of regeneration healing isn't affected by protections. Am I wrong or are they supposed to be that way?
|
13177, This is more a Scarabaeus question
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
If I had to guess, they're supposed to be that way.
They used to be written in a way that protections would cut down, and someone (presumably Scarabaeus) changed that.
On the other hand, they used to heal roughly 4-5x as much, as a combination of firing much more often and healing more each time.
|
13181, I'll be the bitter complainer.
Posted by Eclipse on Wed 31-Dec-69 07:00 PM
How come an object heals through protections, but a creature (archon) who acts like a pc or npc healer (which are not burdened by protections) does not?
|
13200, Why not an across the board change?
Posted by Aiekooso on Wed 31-Dec-69 07:00 PM
Healing items are rare enough that I wouldn't mind none of them being affected by protections. Off the top of my head I can only think of about 10-15 items that heal in combat. Could we please get these changed back?
|
13211, Screw that.
Posted by Eclipse on Wed 31-Dec-69 07:00 PM
How about making archons not object-like in their healing. I can accept the rings being better then other healing items, they are from an area explore. From a gameplay standpoint there is no logical reason archons should be burdened by protections.
Balance maybe yes, game logic no way.
|
13212, This won't be changing. (n/t)
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
valguarnera@carrionfields.com
|
13216, Thanks for the response. (n/t)
Posted by Eclipse on Wed 31-Dec-69 07:00 PM
.
|
13218, His change, my change or both?
Posted by Aiekooso on Wed 31-Dec-69 07:00 PM
nt
|