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Gameplay |
Topic subject | Keyword Command |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=12499 |
12499, Keyword Command
Posted by TheProphet on Wed 31-Dec-69 07:00 PM
There's been some chatter about the lack of keywords for certain items and I was thinking it might be a nice feature to be able to have a command KEYWORD that would spit out all the keywords for a specific item. (ex. - Examining a water skin you type in and you'd get all the possible keywords for that item - "skin","water","leather", etc. (or whatever they actually are)
I do know that I hate typing 'drink skin' when wearing a skin of the snow leopard and getting the message 'you can't drink that'. By showing us the other keywords we might be able to see a keyword that's less confusing.
Just a suggestion.
Thanks.
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12521, Use this
Posted by Narissa on Wed 31-Dec-69 07:00 PM
Drink 'water skin' as an alias or you can just make a variable for your drink_type. There still are some items that may clash with some other key words, but generally this helps alot.
There are so many items in the lands that it's hard to come up with unique names.
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12500, RE: Keyword Command
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
Lore/identify do give you that.
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12504, So newbie orcs are just Fuxed? n/t
Posted by Drag0nSt0rm on Wed 31-Dec-69 07:00 PM
asdf
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12505, Sure!
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
Alternately they could find a mage, not unlike a playground bully making someone else do his homework. :)
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12506, How do you rp this?
Posted by Astillian on Wed 31-Dec-69 07:00 PM
Give mage (item). Tell me all the words that humans call this (item)?
Mage says 'Humans have many words for this such as sword two long black iron.'
Would that be ok? Hearing words like 'two' would be wierd, because there are some interesting key words on some items.
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12513, RE: Sure!
Posted by the shark on Wed 31-Dec-69 07:00 PM
Um, I don't think you have to get an object magically identified or use knowledge of myths/legends in order to physically manipulate an object. GET <keyword>. HOLD <KEYWORD>. DROP <KEYWORD>. Keywords are just mechanical.
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