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Gameplay | Topic subject | Maelstrom of Veils | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=12430 |
12430, Maelstrom of Veils
Posted by GinGa on Wed 31-Dec-69 07:00 PM
Awesome legacy, but there are a lot of abusable points to it. Almost overpowered in some respects.
First, striking at what may or may not be there is great. Like a kind of faerie fog for warriors.
However, combined with negating all the battle-related drawbacks to blindness it seems rather overpowered. I would seriously suggest splitting the legacy, so that you have two with different functions. Either that, or stripping the 'faerie fog' style striking that it does. Prevent warriors (that aren't duergars) from striking at shadowed foes and a similar deal for wood-elves with camo and svrifs with invis. Althought everyone could still be very stealthy, it only takes an alertness higher than a drugged sloth to do the occasionaly poking for people that might be hiding in obvious places.
There is also what I could definetly call an abusable bug, but I've posted that to the bug board. I only thought of it toward the end of my life and avoided abusing it myself. After the random forum ban I got, I forgot to post about it when my posting priveleges got fixed (thanks again!).
The way it works with blindness is perfect, nothing I would change there. Enough advantages that blindness didn't effect your fight but enough drawbacks that it wasn't completely ineffective. There are so many misconceptions people have about how it works that I don't want to reveal any of the mystery surrounding it. There are also other item-manipulating advantages that I carefully haven't revealed in logs or otherwise. Test the legacy yourself and find out!
Any vague questions or queries I might answer, but this is mostly to start a bit of dialogue about the overwhelming utility this legacy appears to provide. Anyone who chose 'chilling embrace' has to be kicking themselves hard. There are so many other better legacies out there that haven't been experimented with! You Imms do a good job keeping this game interesting.
Yhorian.
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12432, Disagree about it being overpowered...
Posted by Calion on Wed 31-Dec-69 07:00 PM
It's not your "overpoweredness" that lets you catch them in obvious places. Also it doesn't negate all battle-related drawbacks to blindness, e.g. (re)targeting when fighting (with) multiple people.
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12433, Some pokes and prods.
Posted by GinGa on Wed 31-Dec-69 07:00 PM
>> It's not your "overpoweredness" that lets you catch them in obvious places.
I could walk a few rooms, spamming away, just to catch the unwary. True, it may not work twice on the same person. But given a 'scout' I could locate and drag any assassin out of the shadows quite quickly.
>> Also it doesn't negate all battle-related drawbacks to blindness, e.g. (re)targeting when fighting (with) multiple people.
Thats fairly true, but it makes it possible. I could often redirect to people behind inners and so on even when blind, using the 1., 2., etc system. The 'pointer' system as I liked to call it. Once you understand how it works, keeping track of who is which number isn't that hard. Though I did end up throwing daggers at cabal mates because of sneaky people :p
Yhorian.
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