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Topic subject | Ranger Skill: Camouflage other |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=12058 |
12058, Ranger Skill: Camouflage other
Posted by Pro on Wed 31-Dec-69 07:00 PM
Lag on Camo'er and camo'er, doesn't take effect until after lag expires, Ranger is visible while camoing.
Whatcha think about that apple?
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12135, Since I deleted my ranger
Posted by Pro on Wed 31-Dec-69 07:00 PM
After a tag-team beat down by Paladin's healing at the Arkham healer (And justifying it to fit the circumstance)
I've decided I don't wan't Rangers to get any more powers at all simply because I can't bring myself to play one again for 2 more years.
That being said, I really think giving them some kick assed utilities would be far better than kick assed fighting abilities.
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12105, Some added utility from Bark skin?
Posted by Pro on Wed 31-Dec-69 07:00 PM
Damn minor dam reduce or some such?
Vuln to beavers.
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12097, You're trying too hard.
Posted by Haggler on Wed 31-Dec-69 07:00 PM
If you ask me, you need to look simple. What does the ranger class really lack? Options in combat. I'd say they need something nifty to do with daggers, other than butcher, which you'd think was dagger-necessary but isn't. I'd say they need something to replace call lightning which is now a storm giant inherent (talk about not duplicating) and I'd say that CHARGE should get a bonus to damage if it is used from camo instead of ambush. Why? Because the damage I got with charge last time I played a ranger was about 3/4 to 4/3 the damage of a regular murder hit. Not getting dodged isn't enough imo. But I digress, less new openers, less new utility ideas, and more "Chestslash" or "axechop" (hacking at a giant is like hacking at a tree - woohoo) and other assorted nifty combat moves. That said, I think that serpentstrike's only balancing quality is that it doesn't take into account your attack type, which I think it should.
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12104, If you want more to do in combat, play a warrior.
Posted by Pro on Wed 31-Dec-69 07:00 PM
I like rangers for their niftyness, and I want more of that.
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12137, A few things I would like to see
Posted by Xaannix on Wed 31-Dec-69 07:00 PM
is a some herbal medicine for healing blindness, healing faster, maybe some exotic plant combo that gives you haste (or not :) ), cure poison plants, whatever. Things that make the ranger a truely survivalist class. Maybe a more complex set of traps at higher ranks?? Dexterity reducing traps, movement killing traps, spike pits, etc. All this stuff could be for 40+ rangers? Or maybe get them early on and have them get better with ranks? Just a few ideas.
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12091, Improved scan.
Posted by Pro on Wed 31-Dec-69 07:00 PM
Can see an extra room away for bein all Hawkeyeish an ####.
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12092, Danger sense in wilderness.
Posted by Pro on Wed 31-Dec-69 07:00 PM
I know it's a skill others have but these are Rangers man!
Rangers lead the way!
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12093, Camp fire.
Posted by Pro on Wed 31-Dec-69 07:00 PM
Wards off the chill of cold areas. Won't spark a forest fire because we are talkin' Smokey Bear don't play dat.
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12095, How about rangers can be ambushed while asleep?
Posted by Pro on Wed 31-Dec-69 07:00 PM
But danger sense might alert them to a intruder.
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12085, I don't think this is what rangers are lacking...
Posted by Trouble on Wed 31-Dec-69 07:00 PM
The biggest difficulty with non-giant rangers is they have no reasonable way to keep anyone in a fight if they use their custom weapons. I'd bet I ambushed 30 or so PC's that fled on ambush and recalled while I was waiting out the lag (pre- and post-waylay). Adding a lag on the opponent of 1 or 2 rounds when ambushed would turn the tide on oh so many of the ranger fights.
The other area that would make rangers a bit more interesting might be to funk around with the weapons. Maybe have them learn swords and whips (as well as staff/spear/dagger/axe) to defend against, but not as offensive weapons. Then have the ranger staff and spear become unique weapons (meaning opponents aren't as schooled in them regardless of class) and maybe add axes as something kind of funky in there.
What I'm thinking of is something to encourage more rangers to use the weapons they can make. Right now it's a trade-off for all but felar with the bonuses being nice, but losing the secondary attacks and parries of dual wielded weapons.
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12063, RE: Ranger Skill: Camouflage other
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
I think you'll be very sad when my camoed necromancer summons you, the ranger ambushes you, and my camoed six undead pop out. :)
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12077, RE: Ranger Skill: Camouflage other
Posted by Caleban on Wed 31-Dec-69 07:00 PM
>I think you'll be very sad when my camoed necromancer summons >you, the ranger ambushes you, and my camoed six undead pop >out. :) > Seeing that I suggested this before I will reiterate my idea of it: 1) Target can not move, cast, twitch, emote or even change position without coming out of camoflauge. 2) The timer on camo other would be in terms of days not hours. 3) Only the target would be camoflauged NOT the followers, hangers ons, etc.
So now in a party of three you have: the bait, the ambusher, and the subsequent joiner in. Not a summoning camoflauged necromancer. ;)
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12078, RE: Ranger Skill: Camouflage other
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
You don't see undead on where unless you specifically look for them. I'd still have my camo summoning necromancer, right up until he casts summon. Possibly with black circle. :)
Of course, it's not really camo anymore if it works like that.
There's an ass-pile of mean things I can come up with with camo, the necro thing just being the first that came to mind. There's a reason being able to camo as a non-ranger is the major power of an entire cabal. It's because it's super ####ing tough.
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12081, Would like to see the lag on Chameleon
Posted by Pro on Wed 31-Dec-69 07:00 PM
Come first, then the concealment.
It's too tough with some classes and you'll notice Rangers tend to be a minority after a while because.. Well why play one when you can get the same thing only better with a Fire Pole Spec.
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12083, Because Fire-Pole Specs don't creep? N/T
Posted by tapster on Wed 31-Dec-69 07:00 PM
N/T
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12090, So?
Posted by Pro on Wed 31-Dec-69 07:00 PM
What's your point.
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12084, Yeah, but it's also...
Posted by Trouble on Wed 31-Dec-69 07:00 PM
annoyingly #####ing easy to counter with the one spell in the game that doesn't check against saves.
Well, to be fair, there may be others (like invis) but it's the only offensive one I know of.
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12087, RE: Yeah, but it's also...
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
It gets you the first strike, ideally one that is a total surprise. At this point, you should be taunting them with steaks made from their own corpse. :)
Visible or not, a ranger in the wilderness shouldn't really die unless link-dead.
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12089, Hrmph, I managed to , but then...
Posted by Trouble on Wed 31-Dec-69 07:00 PM
I'm good that way. Dulmisa got me once when nothing I threw at her landed in like 7-8 rounds of combat. And Kasdenn once when he entwined me and wilderness familiarity decided to vacation in Vail for the rest of the fight.
I did get some awesome ambushes. And if I didn't kill them on the first strike, they fled and recalled. Snaring on the flee only worked like once. That was one of the major annoyances, if I was winning, they simply got away. And if they were winning and I was pink or marked, I was likely screwed.
I think there some really significant differences in the way you have to play a ranger as a giant and as a wood-elf with the latter having too few tools to lag the opponent in any significant way. Without trading off the staff/spear that is. Perhaps that's why there's only been like 5 hero wood-elf rangers since the Past Hero Graveyard went in.
Of course, I always did like to do things the hard way. :)
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12094, RE: Hrmph, I managed to , but then...
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
FYI, I wouldn't usually use ranger staff/spear in PK. It's a useful tool for many occasions, but often not that.
Mobility is one of the key abilities of the ranger. 95% of the time, you should be able to outdistance whoever is chasing you, no matter if you're pink or how much they can summon, gate, or flyto.
Your mileage may vary -- I'm just pointing out some places I see strength in the class that you may not.
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12099, RE: Hrmph, I managed to , but then...
Posted by Haggler on Wed 31-Dec-69 07:00 PM
I agree except for the not using ranger staff/spear in pk. I think it's viable about 50% of the time, though your mileage may vary.
I will furthermore say that my absolutel favorite part of the ranger class is lack of downtime. Run run run and never need to rest. Then you realize "Oh, I'm screwed from fighting that necromancer with his undead army; let me just herbs up and keep on running."
You know you want to give them insect call and add saves onto it. I mean jeebus, you wouldn't want insect call to be overpowered like FAERIE-FREAKING-FIRE would you? ***Note, this last part is purely sarcastic. Except giving the insect call. You said you considered doing it...
bearcharge quintius;#wait 50;remove all;drop all;get all corpse;wear all
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12060, How about some herbal remedies for self and others?
Posted by Pro on Wed 31-Dec-69 07:00 PM
Spices to liven up food.
Salves for a form of refresh.
Stickyness that reduce disarms for self and others.
So forth and so on.
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12061, Splint
Posted by Pro on Wed 31-Dec-69 07:00 PM
Half affects and durration of broken bones.
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12062, Some kind of tree sap could work in making your hands sticky
Posted by DurNominator on Wed 31-Dec-69 07:00 PM
And other stuff. Maybe it could be partially combined with butcher in some way. Herbs+butcher = steak with mild curative properties.
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