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Gameplay | Topic subject | Ranger Stuff: | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=11946 |
11946, Ranger Stuff:
Posted by Caleban on Wed 31-Dec-69 07:00 PM
Rangers get all their skills too soon and therefore become high level dullards. How about some loving?
Level 40 - Advanced Serpentstrike weapon breakdown: 1) dagger: attempts to strike at the eyes causing blood to flow into them blinding opponent. 2) hand: a clawed strike to the throat attempts to cause temporary loss of speach. 3) axe: a quick twisting strike with the spike of an axe towards the offhand trying to disarm 4) whip: snapping the whip around an opponent attempts to strip wrist, face, head, throat, and finger attire. Does not bring it to the ranger’s hand, just throws it into the enemy’s inventory. 5) staff: a sharp strike with the butt of the staff causes the opponent to be thrown to the ground and possibly stunned. 6) spear: a sharp jab with the point attempts to bleed your enemy causing disorientation. 7) sword: a very sharp thrust increases in damaged delivered and very low time to recover from such strike.
Creep should be automatic when moving and camoflauged just like a rogue moving when hidden. In fact creep is just BLAH! Laggy and makes it silly to try to truly stalk someone as a ranger. Or please give rangers wilderness dash... sprint! Or something neat.
Level 40 - Advanced Camp: would benefit the entire group if formed around the ranger. Destroyed if a party member stands, or scans or yells.
Level 45 - Camoflauge Other: attempts to camoflauge another but the target is restricted to NO comands/socials what so ever otherwise they are exposed. Also a timer on it because they are not a ranger so eventually they will twitch out into the open. Long timer on affects for how long till you can camo other again. In terms of a day or more.
Level 51 - Wilderness Leadership: their ability in Wilderness Familiarity confers a small advantage to the rest of their group.
Some high end loving such as this would make rangers desirable as characters right up to hero and beyond.
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12207, Creeping.and ramble
Posted by Meoilaxenz on Wed 31-Dec-69 07:00 PM
"Creep should be automatic when moving and camoflauged just like a rogue moving when hidden. In fact creep is just BLAH! Laggy and makes it silly to try to truly stalk someone as a ranger. Or please give rangers wilderness dash... sprint! Or something neat"
From my personal experience when I had fast camo, and creep at 100% I could move around just as fast as I could walk normally (though I had alias set up to creep in all directions just like my regular movment. Although I don't mind the idea of creep working just like hide/sneak together does. It is by far not silly or laggy.
I was tickled pink the day we got to imbue spears, and I cannot wait for the day I get out of Serpent striking or pugiling everything.
Of course in an ideal world I would like to haste a VERY rare item. Make Transmuters that much more golden to have around. And ABS not so hard to find, but hard to get, highly limited, even unique. I guess though if you're not a rager you better get on the prep bandwagon right now, because it spread faster than crack. Everyone and their cousin use preps as a mainstay. You can't compete in CF anymore without them. Unless your tool'n a newb or me. (Me=eq newb with map exp.)
I rambled a lot. Comment if you want. I'm game to hear.
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12057, Creep has no/almost no lag
Posted by Pro on Wed 31-Dec-69 07:00 PM
If you spend enough time in the wilderness.
A lot of people don't seem to understand this. Perhaps a clearer warning in the Ranger help file would alleviate this.
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12048, RE: Ranger Stuff:
Posted by blandfeldt on Wed 31-Dec-69 07:00 PM
Weapon specs for rangers just doesn't feel right. If I was to choose though it would be making them choose spear or staff because of the weapon creation dependencies, but make it unique and not a variation of warrior specs. Nutcracker suite (ouch! dang!) maybe.
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12047, RE: Ranger Stuff:
Posted by Xaannix on Wed 31-Dec-69 07:00 PM
I dont really like these. However I agree they should give them 'something' past 40.
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11958, RE: Ranger Stuff:
Posted by Mort on Wed 31-Dec-69 07:00 PM
I'm not too hot about these ideas, though making creep work like sneak would probably be fair for people without as customizable clients. After all, most people who would have a good client would just set creeping to their numpad and have creeping done just as effortlessly as normal movement.
One thing that's been mentioned before, though, any chance of making rangers in Outlander able to hide from other non-naturally-camo-seeing Outlanders? That'd be kinda cool.
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12056, Doesn't camo do that?~
Posted by Pro on Wed 31-Dec-69 07:00 PM
d
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11952, RE: Ranger Stuff:
Posted by colospgsbryan on Wed 31-Dec-69 07:00 PM
Well, as far as creep goes. It is easy to use, unless ofcourse giant, then you come out sometimes. I just had my keypad set up with macros for creeping in each direction. as a human, I never stepped out of cammo, unless it was a couple certain areas. I see no problem with creep, though auto-creep would make things easier. *shrug* I agree, though, that rangers need something higher-level, and I am sure the imm's are aware and will, hopefully, do something about that.
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11947, RE: Ranger Stuff:
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
I have to admit I hate pretty much all of these ideas. :)
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