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Topic subject | May we please have targetable quiet mode? |
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URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=11943 |
11943, May we please have targetable quiet mode?
Posted by Vladamir on Wed 31-Dec-69 07:00 PM
I'm sure you've all ready by now multiple people saying a certain character was over the top with annoying tells. My own personal experiences with this person were exactly the same. Being sent tell after tell after tell no matter what you did smacked of the player trying to be an annoyance, not the character.
It was easier for me to deal with this, since I just gagged all tells from this player in my client to prevent having to listen to his crap. However not everyone uses a client that enables gagging.
It's been talked about a few times over the years, and IIRC the immortal stance was "This doesn't foster roleplay when you completely ignore a player". However repeated, annoying, abusive, borderline OOC tells filling your screen from a petulant little bitch doesn't exactly foster roleplay either. Quiet mode being the only option will actually hamper roleplay far far more than simply ignoring one person would, since then you can't recieve ANY tells, and yet thats the only option to cease the repeated, borderline OOC tells some people love to barrage you with.
Could we maybe have an ignore command, or have the ability to turn quiet on just for one person for the duration of the login?
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11953, RE: May we please have targetable quiet mode?
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
If someone is spamming you, report it.
Otherwise, I'd rather see us do away with quiet mode than expand it.
valguarnera@carrionfields.com
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11954, I'd rather see you do away with noreply
Posted by Theerkla on Wed 31-Dec-69 07:00 PM
The tell, chamo, noreply trick doesn't really do much but annoy experienced players. I can already hear the outcry of older players saying how learning to avoid such traps is conducive to newbies improving, but I just don't see it that way.
CF has a steep enough learning curve without cheesy tricks to ensnare the inexperienced.
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11956, The flipside to that:
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
Without noreply and being able to use it as a ranger (or whatever) to cast some doubt into whether I'm still online or not, it becomes to my mechanical advantage to never send a tell to anyone at all, thus encouraging me not to roleplay with other characters.
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11963, If that were how it was being used, sure.
Posted by Vladamir on Wed 31-Dec-69 07:00 PM
But more often than not it's just being used by pissant hiders/rangers to talk ####, then avoid responses.
It's pretty lame.
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11965, RE: If that were how it was being used, sure.
Posted by Aarn on Wed 31-Dec-69 07:00 PM
Are you basing that off of any actual observations or data, or are you just making a blanket sweeping statement without anything to back it up?
I've personally seen noreply used in perfectly fine and valid ways that don't involving talking #### then avoiding responses, far more often then what you're suggesting.
Aarn
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11979, Nope that was off of actual observations.
Posted by Vladamir on Wed 31-Dec-69 07:00 PM
I don't doubt it gets used properly sometimes, but more often than not in my own experience, people will just use it to talk #### and avoid being replied to. You're probably seeing it used properly more because stand out characters that are fun for the staff to watch don't do stuff like that. It's pretty lame.
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12029, RE: If that were how it was being used, sure.
Posted by Evil Genius on Wed 31-Dec-69 07:00 PM
>Are you basing that off of any actual observations or data, >or are you just making a blanket sweeping statement without >anything to back it up? > >I've personally seen noreply used in perfectly fine and valid >ways that don't involving talking #### then avoiding >responses, far more often then what you're suggesting. > >Aarn
To be honest i've only ever experienced the people who "talk ####";noreply;"talk####";noreply merely to irritate you, i've only once seen it used properly once.
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12059, I share this experience.~
Posted by Pro on Wed 31-Dec-69 07:00 PM
n/t
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11964, I DID report it.
Posted by Vladamir on Wed 31-Dec-69 07:00 PM
I was told "Thats what quiet mode is for".
Frankly, I'd sooner get rid of quiet and be able to ignore one person at a time with a toggle.
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11966, Doesn't work that way.
Posted by Graatch on Wed 31-Dec-69 07:00 PM
Sounds good in theory to report it, meaning I assume to pray about it, but that rarely works. First you have to have an imm around, and one who can see it and do something about it. Second, they have to see it.
Regardless, if you were to make quiet targetable, and then just do away with the general quiet mode, you might serve both purposes better. There are plenty of people who keep sending tells even though you have told them not to. In a world where there is already something "magic-y" about communicating directly with people over any distance or time, there's no reason not to say they can't just shut it off for someone.
I would keep quiet mode in addition to targetable quiet for at least one reason though: when speaking to a wizi imm, nothing is more frustrating than having someone send you a tell and you lose the reply mid-conversation.
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11980, Thats what keepreply is for. nt
Posted by Vladamir on Wed 31-Dec-69 07:00 PM
nt
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11951, Why do you need a command?
Posted by Evil Genius on Wed 31-Dec-69 07:00 PM
Why not show some personal restraint and not have to get the last word. Why don't you try -ignoring- the person instead of having a command to do it for you?
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11955, It's not about getting the last word, it's about being spammed.
Posted by Vladamir on Wed 31-Dec-69 07:00 PM
Recieving tell after tell after tell from some idiot, even without replying to them is NOT about having the last word. It's about someone taking a feature of CF and using it for something other than it's intended purpose, solely to annoy the player, not the character.
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