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Forum Name Gameplay
Topic subjectHeretic inspired.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=11234
11234, Heretic inspired.
Posted by Aiekooso on Wed 31-Dec-69 07:00 PM
Most imm punishment is bland and kinda generic. How about something along the lines of the Outlander skill. Where you just get randomly hit by trees, lightning, animals and what not. The difference in the immortal curse is that it would hit a little less often and the timer would be quite a bit longer.
11236, I agree.
Posted by Xaannix on Wed 31-Dec-69 07:00 PM
Most imm punishments ARE bland and sort of BLEH....not very divinely inspired. I dont really see losing hide as very tactful or particularly imaginative. IMHO thats the imm getting personally pissed off and overeacting. It would be nice to see different punishments as you suggested. A continuously sneezing and coughing assassin when stalking would be nice...sneeze that has a 4-5 room away echo and a full blown bronchitis cough that has area echo. Anyway.
11240, RE: I agree.
Posted by Grurk Muouk on Wed 31-Dec-69 07:00 PM
We actually have every skill and spell in the game at our disposal, as well as being able to inflict illnesses. So this is possible. Just remember that Imms have roles too, which could preclude doing some of the things you are talking about. At the end of the day, no Imm wants to plague/smite/kill a mortal, so we tend to be direct, so our message gets across without misinterpretation. Least that's how I see it.


Grurk
11241, Another comment
Posted by Corrlaan on Wed 31-Dec-69 07:00 PM


Sometimes the actual work that would go into formulating a punishment has to befit the work the character has put into 'earning' said punishment.

I might not be prone to actually put a lot of actual physical 'work' (ie coding and prepping) a punishment. I may be prone just to strip a skill thats essential to the class.

Im just saying we all have work to do up here too, and if we spent a LOT of our time prepping punishments for particularly annoying characters it detracts from the projects we are all currently working on.


That is not to say that coding up some cookie cutter punishments wouldnt be a neato idea.

11243, RE: I agree.
Posted by Muuloc on Wed 31-Dec-69 07:00 PM
I thought the stripping of hide was very cool and imaginative. He didn't simply "strip hide" he basically tossed a permanent slight glow onto the character(also changing what he looked like when you saw him in a room). Which from what little I know of Arvam's role fits his style. The game mechanics side(which for a variety of reasons is best to keep simple) was to strip hide.