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Forum Name Gameplay
Topic subjectMorale and Experience
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=11165
11165, Morale and Experience
Posted by Splntrd on Wed 31-Dec-69 07:00 PM
So does negative morale negatively effect experience gain in a similar way that positive morale now does?

Just thought of that because someone mentioned hydrophobia on the announcements thread.
11166, RE: Morale and Experience
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
It does, and has since morale first came in.

I've just made the effects of positive morale, when present, slightly more pronounced. This is a sliding scale kind of thing; the happier you are, the better it is. Morales that still fall into 'moderate' or whatever the medium condition on score is called may still grant bonuses that they didn't before.

Make sense?
11171, Sure does, thanks! nt
Posted by Splntrd on Wed 31-Dec-69 07:00 PM
.
11200, RE: Morale and Experience
Posted by Evil Genius on Wed 31-Dec-69 07:00 PM
>It does, and has since morale first came in.
>
>I've just made the effects of positive morale, when present,
>slightly more pronounced. This is a sliding scale kind of
>thing; the happier you are, the better it is. Morales that
>still fall into 'moderate' or whatever the medium condition on
>score is called may still grant bonuses that they didn't
>before.
>
>Make sense?

Ok, first of all i'll say - i detest morale - from my outside-in view it's been crappily implemented as it makes little sense, ever.

But this change basically means lots more exp for goodies and felar since normally the fastest/only/most reliable way to high morale is to group as 3 goodies or same race.

Any chance of ever explaining what -actually- effects morale, since sure as ####, nothing that makes me as a player happy, makes my character happy. (really, nothing i'd do in real life to get high morale, ever gives me high morale)
11207, Morale isn't a problem
Posted by Wilhath on Wed 31-Dec-69 07:00 PM
1) There are +morale items.
2) Apparently, there are +morale wines?
3) There are bards.
4) I've found that efficient ranking usually results in +morale.
5) Want a morale boost for your ranking trip? Retrieve your cabal item.
6) Etc.
11208, Also, some good good ranking areas are anti-morale
Posted by Theerkla on Wed 31-Dec-69 07:00 PM
Mausoleum for example while great exp (risk/reward thingie I suppose) trashes your morale.

I don't know of any evil ranking areas that have such a pronounced negative affect on morale.
11209, RE: Morale isn't a problem
Posted by Evil Genius on Wed 31-Dec-69 07:00 PM
>1) There are +morale items.

+5 or so, wearing them never appears to have an appreciable affect. Even when they do, your morale swiftly drops down into plain average.

>2) Apparently, there are +morale wines?

Why are some wines different? Magic ones?

>3) There are bards.

Few and far between and again, typically good aligned.

>4) I've found that efficient ranking usually results in
>+morale.

I've found that to be rare, group of 3 raping and pillaging thera and getting a rank every 10 minutes i've still been medium.

>5) Want a morale boost for your ranking trip? Retrieve your
>cabal item.

Don't have one or it's not lost.

>6) Etc.

What is etc? That's my question.
11220, RE: Morale isn't a problem
Posted by Kastellyn on Wed 31-Dec-69 07:00 PM
2) Apparently, there are +morale wines?

Why are some wines different? Magic ones?


You are obviously not a wine drinker! Fine vintage wines are much, much better than the Gallo wine-in-a-box.

Kastellyn the Devourer of Magic, Lord of Legends
11228, RE: Morale isn't a problem
Posted by Evil Genius on Wed 31-Dec-69 07:00 PM
>2) Apparently, there are +morale wines?
>
>Why are some wines different? Magic ones?

>
>You are obviously not a wine drinker! Fine vintage wines are
>much, much better than the Gallo wine-in-a-box.
>
>Kastellyn the Devourer of Magic, Lord of Legends

Why? I certainly drink wine in real life. I certainly don't notice a difference in the effect upon my morale.

I can only assume this is yet another one of those things the imms have based something on "obvious" common sense which is no such thing (then wonder why players never consider affect x to be relevant to skill y in the slightest)

(to clarify - i far prefer a cheap french house red to some of the wines i've had on my business class extravaganza's.)
11230, RE: Morale isn't a problem
Posted by Murcadin on Wed 31-Dec-69 07:00 PM
I have noticed food that also gives you a boast to your morale. I don't know about you, but when I know I am going to be having a really good meal, my morale in RL does increase. I'm not a wine drinking, so can't help you on that one.
11232, RE: Morale isn't a problem
Posted by Valguarnera on Wed 31-Dec-69 07:00 PM
Why? I certainly drink wine in real life. I certainly don't notice a difference in the effect upon my morale.

Then you're an outlier. I mean, some people pay good money to be lashed with a whip, but the CF code doesn't reward your morale for taking a beating. People drink because they enjoy it. Quoth a quick search for a doctor's web site:

"... some of the generally considered positive aspects of alcohol are relaxation, feeling more talkative and less inhibited and a sense of well-being. And, obviously, drinking can be lots of fun, otherwise we probably wouldn’t do it."

There's already code in place for intoxication's general effect on morale-- reasonable amounts are helpful, being severely impaired by intoxication isn't so helpful. That's been the case for a long while. In-game information is located here, so the "how are we supposed to know" defense does not apply.

The newer feature will be the introduction of fine alcohol (wines are an example, but fancy whiskey, Scotch, beers, etc. can be incorporated, and certain already have effects like this), which has an analogous effect to fine foods.

And of course, if this feature doesn't appeal to you, you can just pretend it doesn't exist and not buy them.

valguarnera@carrionfields.com
11271, Eh?
Posted by Evil Genius on Wed 31-Dec-69 07:00 PM
> In-game information is
>located >href="http://www.carrionfields.org/display.html?hid=1168&osea=drunk"]here,
>so the "how are we supposed to know" defense does not apply.

Yes it does since that helpfil refers in no-way to morale, in fact it bloody well refers to drowning your sorrows.

If of course you refer to someone being more social then that again, is completely irrelevant.

Seriously man, read your own helpfiles.
11233, RE: Morale isn't a problem
Posted by Kastellyn on Wed 31-Dec-69 07:00 PM
Why? I certainly drink wine in real life. I certainly don't notice a difference in the effect upon my morale.

I'm by no means a wine snob, but my wife and I often enjoy a half-a-bottle when dining at home, and have for several years. I like to think I've developed a pretty good taste for a wide variety of wines - usually in the sub $20 / bottle range, rarely up to the $40 or so (store prices).

About a year ago, I said what the hell and bought a $120 bottle of Australian Shiraz for our Christmas dinner. It was like a 97 - I figured the scale was exponential, and the difference between our usual 90-92 wines and the 97 would be too fine for my undeveloped wine pallette to detect.

I was way, way wrong. Not knowing what your preferences are, I'll probably fall well short in my analogy, but it was like comparing generic baker's chocolate to Ghirardelli. That was one damn fine bottle of wine, and I came to the conclusion that folks who spend that kind of cash on wine either a) know what they're about, or b) have way too much money and think it's trendy to drop serious cash on fine wine.

Either way, that bottle of wine definitely improved my morale.

I can only assume this is yet another one of those things the imms have based something on "obvious" common sense which is no such thing (then wonder why players never consider affect x to be relevant to skill y in the slightest)

I don't think we do this on purpose. Different folks have different perspectives on things based on their background and knowledge. What may seem to be 'obvious' to you or to us might not be to other people (for example, I'm a helicopter pilot, and it is obvious to me why they fly. Other folks might think it's pure magic).

Extrapolate that to a fantasy world, where we're all experts in our own minds - but we really only have the vaguest connection to our experiences in RL. I don't bash in RL; I bash in CF. I therefore have to create my expectations on the results of bash based on my CF experiences. This seldom is the same for all parties involved. Enter help files (which don't exist in RL, by the way, though I often wish they did), which are usually designed to give everyone that dose of what is obvious. Not a perfect system, but it works pretty well.

(to clarify - i far prefer a cheap french house red to some of the wines i've had on my business class extravaganza's.)

Different folks have different tastes. Therefore it is 'obvious' to you that finer wines in CF should have no additional benefits, based on your RL experiences and preferences. Whereas I feel that finer wines in CF should parallel my own RL experiences and give me a morale boost or other benefit. We decided to implement it - you don't have to partake in it.

Anyway, that's the logic behind it.

Kastellyn the Devourer of Magic, Lord of Legends
11272, RE: Morale isn't a problem
Posted by Evil Genius on Wed 31-Dec-69 07:00 PM
>Either way, that bottle of wine definitely improved my
>morale.

It actually sounds like -having the money to splash on that bottle of wine- improved your morale. I think you tied your sash to the wrong tree there boyo.

What's the +morale boost if i find a £500 bottle of wine on the corpse of a mob? Why isn't it greater than having to pay for the £500 bottle of wine?
11273, RE: Morale isn't a problem
Posted by Evil Genius on Wed 31-Dec-69 07:00 PM
>Anyway, that's the logic behind it.

And as i've already asked and was the point of my jibe on common sense, perhaps you'd like to spell out to everyone else who isn't playing from your little aspect of the world, exactly what is at work in something like morale.