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Gameplay | Topic subject | My great anti-ganging idea. | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=10363 |
10363, My great anti-ganging idea.
Posted by Dwoggurd on Wed 31-Dec-69 07:00 PM
Implement "gang point counter"
1) Each time someone participates in a gang, he gains +1gp ( gang point )
2) Each time someone is ganged, he loses 1gp. ( until zero )
3) A character with zero gp counter can't be attacked by more than 2 people at once. ( Third one can't initiate a combat ). A character with positive gp counter can be ganged freely. Special bonus: Those who keep their gp counter at zero for a while ( 10 last fights, for example, or 80% of time ) can be attacked only by a solo person.
4) If a person attacks a group, groupmates can assist each other without gp restrictions. ( However they gain their gang points if they kick the offender's ass together ).
This is just a general idea, it has flaws. Feel free to polish it. You can also ask Valguarnera to provide you with roleplaying bla-bla justification.
P.S. This is a half-joke, however, it makes sense. You will get much less people who claim that they are always fighting solo while everybody else gangs them.
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10370, huge flaw
Posted by laxman on Wed 31-Dec-69 07:00 PM
so if I make a paladin and just eat 10 deaths to gangs or whatever so I can only fight 1 v 1 who is ever going to kill me?
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10371, Huh
Posted by Dwoggurd on Wed 31-Dec-69 07:00 PM
An assassin, a necromancer, an anti-paladin.
Or anybody else who is lucky to catch you at low hps and land a solid powerful bash.
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