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Gameplay | Topic subject | Silly thoughts | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=10251 |
10251, Silly thoughts
Posted by Mekantos on Wed 31-Dec-69 07:00 PM
Y'know, my problem has always been getting out of the first 15-to-20 levels in CF without losing enthusiasm first. That's only become worse over the years as my drive to play has waned and since ranking has become more difficult (to me, anyways). Also, despite what's been said about CF not just revolving around the hero range, it sure as hell doesn't revolve around the 1-to-20 range, where everyone just wants to get the hell past it and be done with it. It'd be more accurate to say that the game mostly revolves around characters from level 20 to level 51.
How about an across-the-board experience boost for mobs up until level 20? You can chalk it up to the adventurers having young minds that soak up knowledge like a sponge, and after they've gained some experience new knowledge comes slower. You can pass it off any way that you want...I don't care. I've tried for months to dink around with new characters and I just can't play for more than 15 minutes without getting so damned fed up and bored with it that I just disconnect wherever I might be. Sure, sure, that's just me. Sure, sure, maybe all of this annoyance only comes to veteran players...but why, then, have I always hated the first 20 ranks?
You guys don't want throw-away characters...that's fine. You'll just get a bunch of level 20-25 characters sitting around brawling with each other instead of utterly powerless level 1-10 characters. Hell, people might make characters with the sole intention of hanging out in the 20's and hacking and slashing at each other. What's wrong with that if they are roleplaying? Let em hack n' slash!
If all of this fails to stimulate any desire to add an XP boost, how about making "double XP" days, or "double XP" timeslots? The Gods could have something to do with it for all we know.
Mekantos is here, waiting to be burned.
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10333, Short reply:
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
I don't see those levels the same way and I wouldn't be in favor of this change.
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10336, *shrug* -nt-
Posted by Mekantos on Wed 31-Dec-69 07:00 PM
.
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10328, I HEAVILY agree with this idea, can we get some imm insight? stxt
Posted by shamanman on Wed 31-Dec-69 07:00 PM
For me, the game isnt fun until rank 20, its like a chore until then. In fact, I've often heard of people just looking for a few ooc buddies to group with them for one session until rank 20...andI hate that, why not just up the exp on the arendyl vale, the gibberlings and stuff? Hardly anyone does anything useful in the lowbie ranks anyway, except for skill spammers:P. Seriously though, please up the exp on ranking...pleaaaase, its tiring and boring at times. Especially when your who group is 5 people and two are evil and the other three are already off learning. I like meks idea of double exp days too, but dunno how that'd fit in.
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10329, For instance..heres my who group from about two days ago
Posted by shamanman on Wed 31-Dec-69 07:00 PM
< 8 fire > No help. < 5 dark-elf> Woopity < 2 svirf> hes off busy < 1 dark-elf> Wow, thats a lot of help * 5 Storm goodie] (PK) me the goodie
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10331, you don't really need a group at that level
Posted by incognito on Wed 31-Dec-69 07:00 PM
You could rank pretty quickly on your own, in the forest of nowhere, for example (and there are better places than that).
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10332, Agreed, but with more exp per kill, it would be less tedious nt
Posted by shamanman on Wed 31-Dec-69 07:00 PM
f
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10277, I agree.
Posted by elmeri_ on Wed 31-Dec-69 07:00 PM
Heck, I could even see a 20% or so exp boost across the board for all levels being a good thing. Seeing how the range of possible groupmates has diminished, and mobs in general have got more intelligent, it would be nice to speed up ranking a bit with such a simple change.
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10279, Wow...
Posted by oldguy on Wed 31-Dec-69 07:00 PM
Levelling up nowadays is way more interesting than it used to be. Back in the day if you could find mobs that gave you 600 exp a pop that your decent group of 3 could kill, you were in heaven. Back then, however, levelling was mindnumbing...get a tank, get people in the back, and spam spell/skill/whatever does the most damage.
Now, mobs that think are given exp bonuses...this is great in two ways, to me - you can level up faster, PLUS you have to actually think while you're levelling up. Mob has spec skills? Find some way to negate them - disarm, blind, etc. Mob casts spells? Get an invoker groupmate. Mobs have specific vulns now that make levelling easier too (holy, light, fire, disruption, etc.)
I realize your post isn't as extreme but this whole thread goes in the direction of insta-heros. I personally like that it's tougher for non-fighters to level up until they become "useful"...I think that's why you see the spectrum of classes that you see now at heroish range. I don't honestly think I'd ever play, say, a storm warrior to hero now if I could just as easily level up a necro and try for lich. That's not to say that storm warriors suck at hero (esp now that the Macalla stepped in) but I give the edge to a necro unless the storm has some form of auto-attack (thirst, etc.)
Just my $.02
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10327, RE: Wow...
Posted by elmeri_ on Wed 31-Dec-69 07:00 PM
>Levelling up nowadays is way more interesting than it used to be. Back in the day if you could find mobs that gave you 600 exp a pop that your decent group of 3 could kill, you were in heaven. Back then, however, levelling was mindnumbing...get a tank, get people in the back, and spam spell/skill/whatever does the most damage.
Not sure of what time frame you are speaking about, but I can certainly recall a decent goodie group with a transmuter tackling a healthy 6 ranks/hour in mausoleum. And still keeping up the pace of 4 ranks/hour in Shadar. Silvery spirits used to give around 2k exp at level 30. For some reason I don't agree that 600 exp a pop used to be something amazing. In fact, the reasonably reachable exp/mob has dropped severely during the last five years.
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10252, I've one question.
Posted by appelsien on Wed 31-Dec-69 07:00 PM
What supposedly is silly about these thoughts?
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10253, RE: I've one answer
Posted by Mekantos on Wed 31-Dec-69 07:00 PM
What supposedly is silly about these thoughts?
...Thinking they'll have any result whatsoever is the silly part.
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10254, Then I have a second question.
Posted by appelsien on Wed 31-Dec-69 07:00 PM
...how do you know until you try?
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10255, RE: Then I have a second answer
Posted by Mekantos on Wed 31-Dec-69 07:00 PM
Read the responses to every "idea post" I've ever written.
I'm still waiting to be pleasantly suprised. After all this time, though, I'm numb to the notion of succeeding in this endeavor.
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10256, Well,
Posted by appelsien on Wed 31-Dec-69 07:00 PM
I'd say there's still a lovely bit of energy and thought left in each of these attempts you do to make the / a difference. Hence the thinly veiled peptalk.
Seriously. You might as well keep at it Mek.
My second response wasn't aimed at just you however.
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