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Gameplay | Topic subject | Rangers, ambush, and sleeping targets. | Topic
URL | https://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=10176 |
10176, Rangers, ambush, and sleeping targets.
Posted by Rhaebryn on Wed 31-Dec-69 07:00 PM
I've recently noticed that, at least in some situations, sleeping targets of ambush are waking up before the damage hits them.
I may be way off, but this seems like a new thing to me.
Was this a recent, conscious decision in order to remove the "sleeping-target" damage booster from Ambush? Or has it always been like this?
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10185, RE: Rangers, ambush, and sleeping targets.
Posted by nepenthe on Wed 31-Dec-69 07:00 PM
As far as I can recall, there hasn't been a 'sleeping target' bonus to ambush since Cador and I rewrote the skill around 1998 or so. Equally, other than the addition of the various ambush types, the skill hasn't changed too significantly since then.
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10186, RE: Rangers, ambush, and sleeping targets.
Posted by Haggler on Wed 31-Dec-69 07:00 PM
Whilst I openly admit to have no knowledge of what the code currently looks like, I'm pretty sure that there's a small advantage to ambushing a sleeping target. I don't think that it's via the old-and-long-gone multiplier, though.
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10235, Ambush vs sleep.
Posted by Xaannix on Wed 31-Dec-69 07:00 PM
From what ive seen in the past 3 rangers ive played, there isnt a bonus. Sometimes I noticed it did a lot more damage though, could be a coincidence, not sure. However, sleeping/immobile targets are far more likely to get hit by an ONSLAUGHT than a moving, fighting, awake target. :)
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