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Forum Name Gameplay
Topic subjectA couple of ideas based on frustration
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=9919&mesg_id=9919
9919, A couple of ideas based on frustration
Posted by Trouble on Wed 31-Dec-69 07:00 PM
1) Perhaps readjust the grouping system so more of the 3-person exp. gain is available for groups of 2. With relatively low numbers it has gotten remarkably hard to find a group if you play with any kind of restrictions because of alignement/cabal roleplay. Especially at the lower levels. At least, that's been my recent experience where I've spent probably 15 hours stuck.

2) The invoker practice system could use a little tweaking. I frankly don't know how the hero invokers made it. I just spent 2 hours improving a spell 2%. With god-like intelligence. I know it's a listed rule about botting, but just how is an invoker supposed to improve without it at rates like that? Even when I learned from mistakes, it was usually just a 1% gain (with wisdom at sagacious).

Now I don't have problems with hurdles for making classes rarer, especially when they are so very strong at high levels, and I'm usually filled with patience playing relatively high exp characters mostly solo, but this has really been trying my patience with this character. The biggest problem has been the boredom and resulting frustration.

On the up side, the boredom results in lots of teleports for fun an adventure and lots of deaths. I'll probably end up con-dieing before I get anywhere near shields.