834, You are wrong.
Posted by Shadowmaster on Wed 31-Dec-69 07:00 PM
And here is the log, for some reason the knock-out poison remains even after the slept affect of blacjack wears off.
<566/566hp 594/594m 511mv 9159tnl> 10 PM civilized
Autosaving. You are hungry. You come to with a pounding headache. You slowly float to the ground.
<566/566hp 594/594m 511mv 9159tnl> 10 PM civilized wake g flying girdle e quaff flying whe You can't wake up! Drugadath tells the group 'bah'
<566/566hp 594/594m 511mv 9159tnl> 10 PM civilized In your dreams, or what?
<566/566hp 594/594m 511mv 9159tnl> 10 PM civilized In your dreams, or what?
<566/566hp 594/594m 511mv 9159tnl> 10 PM civilized In your dreams, or what?
<566/566hp 594/594m 511mv 9159tnl> 10 PM civilized In your dreams, or what?
<566/566hp 594/594m 511mv 9159tnl> 10 PM civilized aff You are affected by: Skill: 'detect hidden' for 14 hours. Skill: 'heightened awareness' for 14 hours. Skill: 'mind control poison' for 11 hours. Skill: 'endure' modifies armor class by -38 for 5 hours. Skill: 'endure' modifies save vs spell by -19 for 5 hours. Skill: 'knock-out poison' for 4 hours. Skill: 'blackjack' for 1 hours.
<566/566hp 594/594m 511mv 9159tnl> 10 PM civilized gt wake me You tell your group 'wake me'
<566/566hp 594/594m 511mv 9159tnl> 10 PM civilized gt I am knocked out You tell your group 'I am knocked out'
Anyways, I don't believe it should be stackable, for obvious balance reasons.
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