72024, RE: So...have we considered letting people see edge points?
Posted by Rahsael on Wed 31-Dec-69 07:00 PM
Ohhhh, man. "Bloody pecker" gets me every time.
From the discussion I've seen, I think the vision was for edges to be kind of mysterious and more of a cool perk than something essential to a build. Obviously, in some cases, they're much more than just a cool perk.
There's a design philosophy here that seems to want to keep numbers behind the scenes to discourage powergaming and number-crunching. Of course, thief points are a thing, so this design philosophy hasn't really been very consistent.
I guess I can see both the good and the bad that could come from a change like this. I think more good than bad, but not by a whole lot.
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