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Forum Name Gameplay
Topic subjectRE: I know this is a big ask....
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=69152&mesg_id=69214
69214, RE: I know this is a big ask....
Posted by Umiron on Wed 31-Dec-69 07:00 PM
>But can we do with edge points what we did with thief points
>and just display the values so we can make better informed
>choices and cost/benefit analyses?

I just don't see this happening. There's a pretty solid consensus amongst the staff that this would be a huge headache we don't need.

>There seems to be a small return to hiding info with the new
>administration (see lack of code changes and announcements
>board use), which is disappointing for me, but on the whole I
>am very hopeful about the direction I see and the new stuff
>that is going in, even if it isn't announced necessarily in
>the way I would prefer.

This just isn't the case. As has been the case for as long as I've been around at the very least, every change that impacts gameplay is announced. I'm sure we've missed a thing or two over the years, but basically what you see is what you get. We simply don't have people hacking on the codebase like we used to.

So for anyone who is glad/upset that xyz skill was shadow nerfed/improved recently, you're making things up.

>Random add-on: Have you considered making edge costs dynamic,
>in that the more people with edge X the more edge X costs, and
>vice-versa?

Not automatically, but we (as of somewhat recently) log this stuff and it will be factored into future decisions with regard to individual edge power/cost changes.