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Forum Name Gameplay
Topic subjectRE: Edges - NOT a post about PK rewards.
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=64041&mesg_id=64042
64042, RE: Edges - NOT a post about PK rewards.
Posted by Umiron on Wed 31-Dec-69 07:00 PM
>Hi all,
>
>I was curious if the staff would consider either lowering edge
>costs across the board, or implementing new ways to obtain
>edge points in addition to those already existing.

I'm not interested in lowering edge costs across the board. We've tossed around some ideas on new methods and some unrelated things, but nothing that has grown legs yet.

>A common theme to posts on both forums seems to be that people
>REALLY like edges - myself included. They provide a route of
>character customization/building which is a huge appeal to
>many players of this type of game.

An observation more than an argument:

Ironically, while there are a LOT of edges (see below), relatively few of them are remotely popular. So while in theory edges allow for a huge degree of customization, in practice they don't really result in customization so much as they amplify the strength or mitigate the weaknesses of builds that still end up being built and played the exact same way. In essence, things are just as 'cookie-cutter' as they would be without edges at all.

That's our fault, of course. Unfortunately, the only solution to that is for a very knowledgeable coder to go back and refactor individual edges and those stars just haven't aligned yet.

>Would you consider:
>
>Automatically giving a character X edge points throughout
>ranks (every 10 ranks or something)

I would not.

>Putting the obs/explore edge point notches back where they
>were (every 1k instead of 2k/3k)

I would not, both because I think it's turned out to be a ####ty mechanic (in the sense that it no longer achieves it's original goal) and because I think the current math is fair. Remember, when that feature was originally coded it was *not* typical, let alone possible, to rack up the kind of EXP/OXP that it is today. Part of that change was merely keeping the value of that exchange rate, so to speak, in line and reasonable.

>Giving edge points, or a fraction thereof for every item
>retrieval instead of starting it at 10.

I would not.

>Giving edge points for hours played (after level 11) at
>intervals 20/50/100/150/200/etc. (to avoid abuse of idling a
>lowbie with PK protection)

I would not, though we've discussed something kinda/sorta like this that I'm not going to elaborate on because then if we don't do it I'll get extra hate mail for a couple of weeks. I will say that what we discussed would not be interesting to min/maxers or players whose interest in edges is predicated on PK.

>I'd personally like to see more edges in the game. Not only
>were they vastly popular (every time you guys introduced new
>ones it was quite well received). They add a lot of flavor to
>the game, and serve as goals in addition to simply ranking/PK
>stats/etc.

It's possible we'll see new edges in the future related to changed class designs (e.g., neo-Shaman) or as compliments to new features. But, given that there are already 800+ edges I'd say coding more for the sake of variety is near the absolute bottom of our priority list. Besides, I hear nobody can afford them anyway.

>I understand this is a touchy subject, and I do not mean to
>beat a dead horse. Thank you guys for any response this may
>bring.
>

You're welcome.