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Forum Name Gameplay
Topic subjectRE: I don't think that's a great solution
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=60142&mesg_id=60167
60167, RE: I don't think that's a great solution
Posted by Isildur on Wed 31-Dec-69 07:00 PM
If literally everybody takes a certain edge then that edge isn't the cause of the mechanical advantage delta between "haves" and "have nots". Because we stipulated that everybody takes that edge.

What creates a game-play delta between the "haves" and "have nots" is that in addition to that certain edge (which both groups take) the "haves" have enough points to take a bunch of other edges as well.

One other thought:

One way to look at edges that are "must haves" but carry a minimum imm xp requirement is that they're empowerment for non-empowerment classes. Devious Versatility comes to mind.