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Forum Name Gameplay
Topic subjectThought Experiment: Incorporating Edges
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=60142&mesg_id=60142
60142, Thought Experiment: Incorporating Edges
Posted by Umiron on Wed 31-Dec-69 07:00 PM
When we (internally) discussed edges prior to the refactoring we did back in December, one of the things I wanted to look at was edge usage and possibly rolling certain edges into the core game or class.

Certain edges, specifically class edges, tend to be taken by almost everyone who is ever eligible. To a degree, this sort of defeats the purpose of that piece of functionality being an edge because as almost everyone applicable has it, it is no longer a customization. Likewise, these edges tend to be considered "mandatory" instead of a reward or merely a build characteristic.

So, I invite you all to select ONE edge you think should be completely eliminated and rolled into the "base game". The caveat being that I would almost certainly alter said functionality to be slightly more one-dimensional (e.g., maybe where the edge once did X, now it does X adjusted somehow for ). Please attempt to justify your suggestion.

I have my own ideas in mind and I have some concrete data on edge usage that I won't share (yet), as I'm specifically curious what people think about how this would impact the game in general and from both the perspective of the build(s) that would benefit from their suggestion as well as the perspective of its opponents.

Caveat number two: if we were to factor a significant number of edges out of the edge system and into the core game, we would also re-evaluate other edge costs, the distribution of edge points (both in how and quantity), etc. Suggesting we essentially give you X edge points worth of free edges does not mean you'll end up with X more available edge points to spend on more/other edges.