56653, RE: It's not that simple :-)
Posted by -flso on Wed 31-Dec-69 07:00 PM
Understood, I'm not really angling for immediate changes here, just providing feedback. Again I can see how someone might misunderstand what I wrote and think that this is all to make certain builds deadlier or more PK-oriented or whatever. I certainly play the game for PK more than anything else, but it's really the fun factor that's being discussed here. You could tweak beastmasters and make them more fun/straightforward to play without turning them into PK monsters.
Call lightning (with the edge) is good because it's *reliable* (never fails at 100%). The weather can be predicted/engineered and factored into the trap. As the hunter, you have *some* idea of what kind of damage lightning will do to your prey, say at a minimum a MANGLE. You can then prepare your trap accordingly, meaning do enough damage to have them < MANGLE before you finish with lightning.
Maybe that's not possible? Then you need to have them stick around for that to become possible, so you're looking to start slow, not scare them away, let the damage build and then *BAM* finish :-)
It's something you can count on, that will seldom fail you if you plan it right. I can't say the same about serpent kinship or bear kinship or ...
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