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Forum Name Gameplay
Topic subjectRE: It's not that simple :-)
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=56638&mesg_id=56653
56653, RE: It's not that simple :-)
Posted by -flso on Wed 31-Dec-69 07:00 PM
Understood, I'm not really angling for immediate changes here, just providing
feedback. Again I can see how someone might misunderstand what I wrote
and think that this is all to make certain builds deadlier or more PK-oriented
or whatever. I certainly play the game for PK more than anything else, but
it's really the fun factor that's being discussed here. You could tweak beastmasters
and make them more fun/straightforward to play without turning them into
PK monsters.

Call lightning (with the edge) is good because it's *reliable* (never fails at 100%).
The weather can be predicted/engineered and factored into the trap. As the hunter,
you have *some* idea of what kind of damage lightning will do to your prey,
say at a minimum a MANGLE. You can then prepare your trap accordingly, meaning
do enough damage to have them < MANGLE before you finish with lightning.

Maybe that's not possible? Then you need to have them stick around for that
to become possible, so you're looking to start slow, not scare them away, let
the damage build and then *BAM* finish :-)

It's something you can count on, that will seldom fail you if you plan it right.
I can't say the same about serpent kinship or bear kinship or ...