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Forum Name Gameplay
Topic subjectRE: Assassin kicks
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=53548&mesg_id=53609
53609, RE: Assassin kicks
Posted by Moligant on Wed 31-Dec-69 07:00 PM
A few ideas to improve assassin kicks at low level.

One idea for wheel kick is that once mastered it has a small chance to interrupt certain skills (blackjack, ambush, backstab, bash) basicaly skills that require the user to get in close phsyically to initiate combat. This would only work when the user tries to initiate combat. The thought behind this is that being the first kick an assassin learns it should be second nature to respond immediately (without thought) to an incoming attack with this kick.

This also means you don't actually have to 'use' wheel kick its just a nice add-on that would give it practical utility making it worth mastering. Martial trance should significantly increase the success rate of this.


I'd have 'sweep kick' when mastered be a skill like 'bag of tricks' that allows for a vsariety of effects in combat. I'd also throw in additional effects on top of that if the assassin is in a martial trance. For example:

Mastered sweep kick should have a chance to feint,-mvs, and give target a slight 'soften' effect.

Mastered sweep kick while in martial trance should increase the previous effects and in addition allow for a chance for a free second kick.