Go back to previous topic
Forum Name Gameplay
Topic subjectRE: Few early abilities for shamans and APs
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=53548&mesg_id=53564
53564, RE: Few early abilities for shamans and APs
Posted by Vonzamir on Wed 31-Dec-69 07:00 PM
-Dispel good and dispel evil are pretty lackluster later levels.

I use them a lot if I am fighting something immune to demonfire or if demonfire seems to really suck in a certain situation (fighting demons or underwater are situations that come to mind)


-I know Afflict has some buffs from paths, but in general it's not worth getting compared to demonfire.

Afflict is awesome for other reasons. I used to skip it until I figured it out.

-Famish is pretty lackluster as well. Once you hit the mid thirties, you've got almost ten maledicts to land besides famish and usually once you land key ones like plague/curse/blind, you mainly want to spend your mana on keeping them there (energy drain) or trying to catch up on the damage fight (demonfire).

It's affect linger a bit even once you eat compared to plague or poison which can be cured immediately

-Also really can't think of a reason a shaman would ever use a polearm.

Pincer staff or Thunderlance are the two that come to mind for me.