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Forum Name Gameplay
Topic subjectYou're forgetting a very key point so it's time for a history lesson
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=50751&mesg_id=50790
50790, You're forgetting a very key point so it's time for a history lesson
Posted by Torak on Wed 31-Dec-69 07:00 PM
I complained about trap thieves for years before they were changed to what Flaayin used (getting secondary effects and increased duration/damage). Years. If I dug enough through the forums I could find probably posts from you telling me that it's just my opinion and that it was fine, someone will show that it is strong, blah blah.

Then suddenly they are changed...and given things like 50 hour blindness that can't be cured. And Flaayin is a beast!

And then they are toned down.... people bitch, so they're given some flair new skills. And now trappers are at a nice balance.

Arcane thieves are in the same boat because it just seems here that in CF land people like to repeat history. It's a terribly lackluster path and has been since I first picked it (and I was the first person to ever pick it, it was the day neo-Arkham came out and the path wasn't even supposed to be released yet). Some people are telling me it's been changed, and maybe it has been made better, but I've done I think 3 if not 4 of these thieves and regretted every one.

It's like some of the Imms read a book on game design titled "Don't make things overpowered!" and therefore make everything just bad to start out, but given that we don't have enough coders/effort from above to change it, it takes years to become something decent.

Don't get me started on hunters...