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Forum Name Gameplay
Topic subjectRegardless...
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=4949&mesg_id=5047
5047, Regardless...
Posted by Dwoggurd on Wed 31-Dec-69 07:00 PM
I think that rangers are woodsy type. Dont want to turn them into half assed civ warriors.

Then the main problem with rangers will not be solved.

While they do fine at middle ranks ambushing ranking newbies in Battlefield, at hero they will continue to delete from boredom. Heroes do not need to go in woods because they don't see you, can't initiate a fight with you and can't avoid snares. There is no point for them to fight you in woods unless they have huge advantage in numbers or preps.
Making rangers more powerful in woods will not help to solve this problem at all. If you will decrease chances of people to get away ( by adding lagging skills or powerful damage skills, etc ), they will just won't come to woods. And you will have to sit camoed for hours to catch a single hero newbie in woods.

That is generic problem for all classes which are desingned to be powerful in their homes and weak outside.
Look at water majors, people don't fight them in waters and they don't fight people on the land. Hence, no life => boredom => delete.

Let as assume immortals will implement class X which is very strong in deserts ( or in swamps ) and weak outside. They same problem will be applied to this class.