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Forum Name Gameplay
Topic subjectThis request demonstrates a deeply flawed view of what it means to be a villager
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=49266&mesg_id=49285
49285, This request demonstrates a deeply flawed view of what it means to be a villager
Posted by laxman on Wed 31-Dec-69 07:00 PM
I should lead off by saying that there is a difference between principles and rules. Principles are the guiding philosophy of a cabal while rules are one method of trying to communicate that philosophy to members and enemies.

One of the guiding philosphies of the village is that once you become a villager your war is the villages war, and it is all consuming. This is different then other cabals that are simply a joining of an individuals personal crusade to the cabals objectives, when you join the village your old life ends and your new life begins.

Its silly to suggest a mechanic to let villagers pursue old vendettas because a villager (not you the player) shouldn't want to pursue them in the first place. If your goal is personal gratification then you don't belong in the village. That is as true for chaotic evil villagers as it is for orderly good ones.

And if it was considered part of the village philosophy to take vengance for previous slights they wouldn't stop using cabal powers to achieve it.


The village goal doesn't is not only not tied to alignment like that of tribunal/outlander. It also supremely doesn't care about it. The range of expected behavior of an elf is very similar to that of a drow, just because you are good, or you are evil, has no sway when judging if a persons actions are in line with village philosophy (this is why the cabal pulls everyone towards neutral because the philosophy is neutral at its heart and doesn't have good and evil variations like outlander, there is only one standard).



Having to deal with these situations is just one of many trials a villager goes through and makes the experience unique and different from other cabals. Its not just rooted in practicality (otherwise you would gank everyone and use priests) its rooted in principle and the principle is that to be a personal enemy someone must first be a village as a whole enemy (not the other way around). Note that not even the mortal commander of the village has the authority to declare an individual hunted by battle, that is how important a decision that is, its not a decision that a mortal character gets to make on their own.