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Forum Name Gameplay
Topic subjectBalancing solution: starting exp bonus
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=40629&mesg_id=40630
40630, Balancing solution: starting exp bonus
Posted by Explosion on Wed 31-Dec-69 07:00 PM
Some MMO games are offering bonuses when you register and begin play for the weakest side.

For example, there are three races: A, B, C.

A is dominating, B in the middle, C is the weakest. If you register for A, you won't get anything. B - maybe a little bonus. C - great bonus that is definately attractive.

How can it be done in CF? It's not difficult at all. You can see a total number of good, neutral and evil players in the high ranks (42 to 51). Filter inactive. See which alignement and ethos is dominating and which is weakest.

What is important for CF players? Exp!

You give lifetime experience bonus to the player if he is registing for the weakest side. Maybe it's 25% (good enough!), or maybe even 50%?

It can be even smarter. There are very small amount of neutral evils? Give neutral evil 5% more exp bonus. And etc.

As a result, we will have:
1. More balanced world because of the player's picking up weakest combos;
2. They will level up quicker and fill hero range quicker.

Is it dangerous for the game? I don't think so. Wil ithelp players (especially new or not very experienced)? Sure.

If imms see risks here, i'd like to have feedback on that idea.