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Forum Name Gameplay
Topic subjectRE: About seven actually!
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=28349&mesg_id=28358
28358, RE: About seven actually!
Posted by Balrahd. on Wed 31-Dec-69 07:00 PM
>I'm sure that if you would play only one character, you would
>immterract with Derogker, and probably even would help him to
>improve his RP quality. Was it so difficult to tell him not to
>rant so much? No. Would it help him? Yes, there are huge
>chances that it would.
>
>Example: when I am playing, and I see someone going
>OOC/ranting, I am telling him in game style something like
>"Man, don't talk here this way, it's not right and you cause
>harm to yourself". I NEVER got negative reply to that, ALL of
>them was saying "thanks!" or "I'll keep it in mind and will
>try to do better next time". After that, I never hear them
>talking OOC/ranting too much. And I am just a player, I don't
>have imm's authority and shining.
>
>If YOU would give him a hint, instead of ignoring him - trust
>me, everyone would be much more happier than now.


I think this is a good practice as a matter of course, but I do not think it is that simple.

I also think for good common sense suggestions like this, you should just make the suggestion and avoid predictions re: future behavoir. Because your suggestion is good - particularly from the IMM standpoint (for example, if RayBaer responds immediately like how you suggested, she'll "clear the air" and move on rather than get quietly burned out). But the chances that Derogker is going to respond favorably to being pulled aside by an IMM - or that "everyone would be much more happier" following these types of asides are suspect at best. If you make suspect predictions, people will focus on their disputes with them as opposed to the merits of your suggestion.