27050, RE: Three suggestions you may or may not like.
Posted by Zulghinlour on Wed 31-Dec-69 07:00 PM
>In the same alley as the incoming, maybe allow outgoing >damage from you (and potentially your pets) to be colored >differently aswell. The dwoggurd script has this feature >aswell. I dont find that feature to usefull but many people >do.
Can't say I'm overly excited about that, and we've only got two shades of red.
>Another coloring option that I would like see implemented is a >yellow (PK) flag, ive been coloring (PK) yellow for years now. >Makes it ALOT easier to spot the enemies in who, who group and >where.
I've been highlighting (PK) in red since the day I started playing CF. Probably a good thing to add, if there is an easy way.
>Third and last, perhaps the bigger one. Allow coloring to be >customizable. If you want the incoming damage to be changed to >something other than the default, you can for example do the >command 'color incoming purple'. Perhaps even 'color outgoing >green', 'color objects yellow', 'color exits pink' etc.
This is probably lowest on the totem-pole for me, as I think it would be a nightmare to deal with since all of those are currently hard-coded and that's a boatload of lines of code to change for very little benefit.
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