24549, FYI:
Posted by Daevryn on Wed 31-Dec-69 07:00 PM
I spent most of last night on some fairly mindless refactoring of a handful of things that don't run very fast into equivalents that run faster. Some of these things happen at the tick, some more often.
I don't expect any of it to have near the impact that the stuff Zulg has done to this point did, but that code should be live soon-ish and we'll see. I figured it made sense to start with the things I knew how to do and knew really should have been done a different way.
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