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Forum Name Gameplay
Topic subjectRE: CF Performance
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=24457&mesg_id=24466
24466, RE: CF Performance
Posted by Isildur on Wed 31-Dec-69 07:00 PM
I just meant to put them all in #ifdef blocks so you could enable/disable the whole set en masse without much effort.

But yeah...if the overhead isn't high and if those functions' performance isn't static then having them there all the time is probably the right way to go.