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Topic subjectHere's some ideas on what I envisioned...
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=20995&mesg_id=21020
21020, Here's some ideas on what I envisioned...
Posted by GinGa on Wed 31-Dec-69 07:00 PM
Necromancers still handle decay and death related maledictions - something like hobble fits quite well, it's a one-shot dex maledict that relies on a save just like weaken. It's not stackable but it's a decent dent on a dex-specs moves. The only problem I foresee is it being difficult to remove. Weaken has all sorts of skills that are clued in to remove it other than cancel, like poultice and holy strength, and new maledicts start circling those old counters - making them a bit more potent than you'd actually want.

Necromancers Power Word Decay handles physical stats nicely, but it also seemed kinda broken and inedequate every time Satebos landed it on me. It didn't progress once for the entire duration I had it, but because I stayed mostly about 50% health I couldn't tell if it was a bug or not. Between a power word decay that works better than -1 for 50 hours, and just a simple 'hobble' spell the necromancer would look alright. They also feel like a class that should gain some form of -chr malediction. Death and Decay is consistantly ugly and inflicting it upon others must have some kind of degenerative affect on their appearance. Crimson scourge should probably do this - though I understand if people want to jump in and say 'It doesn't do enough?! Game Balance!!'.

The shaman looks so outdated it's nutsy. Although arguably damnation 'covers everything' they lack specific maledictions in everything bar strength. Looking at the erode confidence edge, it gave me the idea that a fanatic like that would look pretty good with some kind of Morale denting ability. Maybe built into their Warcry as an edge, or added to Dispel-Align to give it more focus than just damage.

As <shaman>'s prayer strikes, you feel hopelessness sets in.

Or for Dispel evil...

As <shaman>'s prayer strikes, a wash of regret overcomes you.

I've also been thinking about Fatigue and updating it. Currently, it's misleadingly advertised as tiring the body when I don't think I've ever lost moves to it. The Watcher did it a fair bit and I remember one time there was a 'sheen of sweat' echo on someone once but it seems more like an exceedingly rare occurance than the -purpose- of the spell. Considering it's cost versus similar damage spells, that seems a bit harsh. You could edge it up, but there's a point you reach where 'edging up' entire skills doesn't really address the core problems of basic balance. Taking the Wither edge as an example, it forces a person to spam-practice wither high enough to take it - and then save edge points in order to alter it. Why is this cost being associated with something that was made to aid basic game balance? No one really wants to land people with -age anyway, and wither was like 200 mana (and rot was like 50? Wtf!! Switch the costs!). A pretty hefty price for what I usually get on me (If equal in level - consistantly -10 strength, even -5 if I've got divine saves). I'd like to ask the imms to discuss just making the edgified version standard.

I have absolutely not ideas on how to add more -dex to them unfortunately. But it'd be awesome to see something better than the generic 'curse, blind, poison, plague' set. Le Yawn. :o

Thanks for reading! Enjoy.

Yhorian