Go back to previous topic
Forum Name Gameplay
Topic subjectorc practices and a complete tangent
Topic URLhttps://forums.carrionfields.com/dcboard.php?az=show_topic&forum=6&topic_id=2029&mesg_id=2031
2031, orc practices and a complete tangent
Posted by Scarabaeus on Wed 31-Dec-69 07:00 PM
>keep in mind your taking 3 pr's to train anything here and not
>getting very many each level..i think 2?

Since I'm to blame for Orcs, I should mention that I've thought about this some on and off. My first thought when considering the "dumber" races of CF has to do with revamping the skills list entirely. Yeah. Basically every skill would have a primary and secondary stat associated with it. For example, Bash might be associated with STR (how hard you can hit) and DEX (being able to deftly choose a target). Something like Pen might be associated with INT and DEX. Anyway, after making all these associations, the efficacy of any PRACTICE session would be determined by your primary and secondary stats associated with the skill being practiced. Let's face it, an Orc is probably going to learn something like Bash easier than a Human Mage would; instinctively he would be better and intelligence doesn't really have a whole lot to do with it. All in all that would really help out the low intelligence races in the realm of combat-skills where most of them are supposed to excel anyway. However, that's a lot of work for a (possibly) small pay-off.

So another idea was to allow Orcs to practice up higher than 75% in a skill. Using that third practice just to get to 75% is a little brutal. So what if their torturous training procedures allowed them to get a little further? Another staff member pointed out that if Orcs could do that, why couldn't a dedicated warrior do the same. Well, alright. So that one's out.

Personally I'd like to see the first idea implemented some day. But I don't envy the coder that has to do it...